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stone_monster.lua
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stone_monster.lua
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-- translation and custom stone monster types
local S = minetest.get_translator("mobs_monster")
local stone_types = {
{ nodes = {"default:desert_stone"},
skins = {"mobs_stone_monster3.png"},
drops = {
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
}
},
{ nodes = {"default:sandstone"},
skins = {"mobs_stone_monster4.png"},
drops = {
{name = "default:sandstone", chance = 1, min = 0, max = 2},
{name = "default:tin_lump", chance = 5, min = 0, max = 2},
{name = "default:copper_lump", chance = 5, min = 0, max = 2}
}
}
}
-- Stone Monster by PilzAdam
mobs:register_mob("mobs_monster:stone_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 3,
hp_min = 12,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
{"mobs_stone_monster2.png"} -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {random = "mobs_stonemonster"},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
stepheight = 1.1,
floats = 0,
view_range = 10,
drops = {
{name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2}
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7}
},
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #stone_types do
tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone",
"default:permafrost_with_stones"},
max_light = 7,
chance = 7000,
max_height = 0
})
end
-- spawn egg
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")