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Looking at the Memory usage in Task Manager (under the Performance tab in Windows 10) I observed that the committed memory increases rapidly when playing the game.
The issue is not present if I remove the lines of code that update geometry.vertices inside player.js's exhaustUpdate function.
I observed this on both Chrome and Edge.
The text was updated successfully, but these errors were encountered:
Good find! I don’t have time to investigate further at the moment; do you think it’s repairable? (I’d rather fix the issue or find a more efficient means of updating the exhaust trail rather than disabling it altogether.)
Looking at the Memory usage in Task Manager (under the Performance tab in Windows 10) I observed that the committed memory increases rapidly when playing the game.
The issue is not present if I remove the lines of code that update
geometry.vertices
insideplayer.js
'sexhaustUpdate
function.I observed this on both Chrome and Edge.
The text was updated successfully, but these errors were encountered: