From 1961aa40acf7e65c30197475e431d9a0ea9f5dc5 Mon Sep 17 00:00:00 2001 From: Mogoson Date: Sun, 27 Dec 2020 16:16:49 +0800 Subject: [PATCH] Update dlls --- .../Assets/Editor/MGS/MGS.CurvePathEditor.dll | Bin 9728 -> 9728 bytes .../Editor/MGS/MGS.UAnimationEditor.dll | Bin 6656 -> 6656 bytes .../Assets/Editor/MGS/MGS.UCommonEditor.dll | Bin 7680 -> 7680 bytes .../Assets/Plugins/MGS/MGS.Common.dll | Bin 23552 -> 23552 bytes .../Assets/Plugins/MGS/MGS.CurvePath.dll | Bin 9216 -> 9216 bytes .../Assets/Plugins/MGS/MGS.DesignPattern.dll | Bin 6144 -> 6144 bytes UnityProject/Assets/Plugins/MGS/MGS.Graph.dll | Bin 7680 -> 7680 bytes .../Assets/Plugins/MGS/MGS.Logger.dll | Bin 6656 -> 6656 bytes .../Assets/Plugins/MGS/MGS.UAnimation.dll | Bin 11776 -> 11776 bytes .../Assets/Plugins/MGS/MGS.UCommon.dll | Bin 17920 -> 0 bytes .../Assets/Plugins/MGS/MGS.UCommon.dll.meta | 20 - .../Assets/Plugins/MGS/MGS.UCommon.xml | 844 ------------------ .../Assets/Plugins/MGS/MGS.UCommon.xml.meta | 8 - .../Assets/Plugins/MGS/MGS.UCurve.dll | Bin 10752 -> 10752 bytes .../Assets/Plugins/MGS/MGS.UDesignPattern.dll | Bin 11264 -> 11264 bytes 15 files changed, 872 deletions(-) delete mode 100644 UnityProject/Assets/Plugins/MGS/MGS.UCommon.dll delete mode 100644 UnityProject/Assets/Plugins/MGS/MGS.UCommon.dll.meta delete mode 100644 UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml delete mode 100644 UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml.meta diff --git a/UnityProject/Assets/Editor/MGS/MGS.CurvePathEditor.dll b/UnityProject/Assets/Editor/MGS/MGS.CurvePathEditor.dll index e94ac76c03a9cc5a9dbcfe619d9bcd64736209d1..70d4d40fb1aee47f1b29b4eb7c428e24b2573d25 100644 GIT binary patch delta 62 zcmV-E0Kxx&On^*~hyl#8iT@T5pac7Ljz8Z>rkDr`od`D7vzQlT0|CsF{Tdq(>^?dr U4?pfem;}U$sds6ivnU(b3QoxyJ^%m! delta 62 zcmV-E0Kxx&On^*~hygFLiT@T55V0PyfL$L+wExlXP7GzWvzQlT0|76S{Tdq(4RqYz U9){;bo_WOxJRrN0vnU(b3Oy1UH~;_u diff --git a/UnityProject/Assets/Editor/MGS/MGS.UAnimationEditor.dll 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-timeCreated: 1585287386 -licenseType: Pro -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Any: - enabled: 1 - settings: {} - Editor: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml b/UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml deleted file mode 100644 index 3f9faec..0000000 --- a/UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml +++ /dev/null @@ -1,844 +0,0 @@ - - - - MGS.UCommon - - - - - Event trigger for UI behaviour. - - - - - On pointer enter event. - - - - - On pointer exit event. - - - - - On pointer down event. - - - - - On pointer up event. - - - - - On pointer click event. - - - - - On begin drag event. - - - - - On initialize potential drag event. - - - - - On drag event. - - - - - On end drag event. - - - - - On drop event. - - - - - On scroll event. - - - - - On update selected event. - - - - - On select event. - - - - - On deselect event. - - - - - On move event. - - - - - On submit event. - - - - - On cancel event. - - - - - On pointer enter. - - Pointer event data. - - - - On pointer exit. - - Pointer event data. - - - - On pointer down. - - Pointer event data. - - - - On pointer up. - - Pointer event data. - - - - On pointer click. - - Pointer event data. - - - - On begin drag. - - Pointer event data. - - - - On initialize potential drag. - - Pointer event data. - - - - On drag. - - Pointer event data. - - - - On end drag. - - Pointer event data. - - - - On drop. - - Pointer event data. - - - - On scroll. - - Pointer event data. - - - - On update selected. - - Pointer event data. - - - - On select. - - Pointer event data. - - - - On deselect. - - Pointer event data. - - - - On move. - - Pointer event data. - - - - On submit. - - Pointer event data. - - - - On cancel. - - Pointer event data. - - - - Coordinate axis. - - - - - X axis. - - - - - Y axis. - - - - - Z axis. - - - - - Mode of color blend. - - - - - Normal-Normal Mode. - - - - - Normal-Dissolve Mode. - - - - - Darken-Darken Mode. - - - - - Darken-Multiply Mode. - - - - - Darken-ColorBurn Mode. - - - - - Darken-LinearBurn Mode. - - - - - Darken-DarkerColor Mode. - - - - - Lighten-Lighten Mode. - - - - - Lighten-Screen Mode. - - - - - Lighten-ColorDodge Mode. - - - - - Lighten-LinearDodge Mode. - - - - - Lighten-LighterColor Mode. - - - - - Contrast-Overlay Mode. - - - - - Contrast-SoftLight Mode. - - - - - Contrast-HardLight Mode. - - - - - Contrast-VividLight Mode. - - - - - Contrast-LinearLight Mode. - - - - - Contrast-PinLight Mode. - - - - - Contrast-HardMix Mode. - - - - - Cancelation-Difference Mode. - - - - - Cancelation-Exclusion Mode. - - - - - Cancelation-Subtract Mode. - - - - - Cancelation-Divide Mode. - - - - - Component-Hue Mode. - - - - - Component-Color Mode. - - - - - Component-Saturation Mode. - - - - - Component-Luminosity Mode. - - - - - Lerp mode. - - - - - Lerp mode. - - - - - Towards mode. - - - - - Mode of mirror. - - - - - Horizontal mirror. - - - - - Vertical mirror. - - - - - Both horizontal and vertical mirror. - - - - - Range form min to max. - - - - - Min value of range. - - - - - Max value of range. - - - - - Length of range from min to max. - - - - - Constructor. - - Min value of range. - Max value of range. - - - - Rectangle area on plane. - - - - - Center of area. - - - - - Width of area. - - - - - Length of area. - - - - - Constructor. - - Center of area. - Width of area. - Length of area. - - - - Extention for UnityEngine.GameObject. - - - - - Set layer include it's children. - - - - - Extension for UnityEngine.Terrain. - - - - - Normalize position relative to terrain. - - Base terrain. - Position in wold space. - Normalize position. - - - - Position relative to terrain map. - - Base terrain. - Map size(x is width, z is height). - Normalize position relative to terrain. - Relative position. - - - - Extention for UnityEngine.Texture2D. - - - - - Update the pixels of Texture2D. - - Base Texture2D. - Color array for pixels. - The mip level of the texture to write to. - When set to true, mipmap levels are recalculated. - When set to true, system memory copy of a texture is released. - - - - Update the pixels of Texture2D. - - Base Texture2D. - Color array for pixels. - The mip level of the texture to write to. - When set to true, mipmap levels are recalculated. - When set to true, system memory copy of a texture is released. - - - - Update the pixels of Texture2D. - - Base Texture2D. - Color array for pixels. - The mip level of the texture to write to. - When set to true, mipmap levels are recalculated. - When set to true, system memory copy of a texture is released. - - - - Update the pixels of Texture2D. - - Base Texture2D. - Color array for pixels. - The mip level of the texture to write to. - When set to true, mipmap levels are recalculated. - When set to true, system memory copy of a texture is released. - - - - Utility for color blend. - - - - - Blend color a and color b. - - Color a. - Color b. - Mode of color blend. - Blended color. - - - - Normal mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Dissolve mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Darken mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Multiply mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - ColorBurn mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - LinearBurn vblend color a and color b. - - Color a. - Color b. - Blended color. - - - - DarkerColor mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Lighten mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Screen mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - ColorDodge mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - LinearDodge mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - LighterColor mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Overlay mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - SoftLight mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - HardLight mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - VividLight mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - LinearLight mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - PinLight mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - HardMix mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Difference mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Exclusion mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Subtract mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Divide mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Hue mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Component-Color mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Saturation mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Luminosity mode blend color a and color b. - - Color a. - Color b. - Blended color. - - - - Utility for EventSystem. - - - - - Check mouse pointer is over target gameobject? - - Target gameobject. - Pointer is over target gameobject? - - - - Utility for mesh. - - - - - Create vertices base on polygon. - - Edge count of polygon. - Radius of polygon. - Center of polygon. - Rotation of polygon. - Vertices base on polygon. - - - - Create triangles index base on polygon and center vertice. - - Edge count of polygon. - Index of center vertice. - Index of start vertice. - Triangle indexs is clockwise. - Triangles base on polygon. - - - - Create triangles index base on prism. - - Edge count of prism polygon. - Segment count of prism vertices vertical division. - Start index of prism vertice. - Triangles index base on prism. - - - - Create uv base on polygon. - - Edge count of polygon. - UV base on polygon. - - - - Create uv base on prism. - - Edge count of prism polygon. - Segment count of prism vertices vertical division. - UV base on prism. - - - - Utility for RectTransform. - - - - - Mirror RectTransform. - - Target RectTransform. - Mode of mirror. - - - - Utility for unity vector. - - - - - Calculate project angle of two vectors in the range(0~360). - - Start vector. - End vector. - Normal of plane to project. - Project angle of two vectors. - - - diff --git a/UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml.meta b/UnityProject/Assets/Plugins/MGS/MGS.UCommon.xml.meta 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