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autocrafter.lua
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autocrafter.lua
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local S = minetest.get_translator("pipeworks")
-- cache some recipe data to avoid calling the slow function
-- minetest.get_craft_result() every second
local autocrafterCache = {}
local craft_time = 1
local next = next
local function count_index(invlist)
local index = {}
for _, stack in pairs(invlist) do
stack = ItemStack(stack)
if not stack:is_empty() then
local stack_name = stack:get_name()
index[stack_name] = (index[stack_name] or 0) + stack:get_count()
end
end
return index
end
local function get_item_info(stack)
local name = stack:get_name()
local def = minetest.registered_items[name]
local description = def and def.description or S("Unknown item")
return description, name
end
-- Get best matching recipe for what user has put in crafting grid.
-- This function does not consider crafting method (mix vs craft)
local function get_matching_craft(output_name, example_recipe)
local recipes = minetest.get_all_craft_recipes(output_name)
if not recipes then
return example_recipe
end
if 1 == #recipes then
return recipes[1].items
end
local index_example = count_index(example_recipe)
local best_score = 0
local index_recipe, best_index, score, group
for i = 1, #recipes do
score = 0
index_recipe = count_index(recipes[i].items)
for recipe_item_name, _ in pairs(index_recipe) do
if index_example[recipe_item_name] then
score = score + 1
elseif recipe_item_name:sub(1, 6) == "group:" then
group = recipe_item_name:sub(7)
for example_item_name, _ in pairs(index_example) do
if minetest.get_item_group(
example_item_name, group) ~= 0
then
score = score + 1
break
end
end
end
end
if best_score < score then
best_index = i
best_score = score
end
end
return best_index and recipes[best_index].items or example_recipe
end
local function get_craft(pos, inventory, hash)
local hash = hash or minetest.hash_node_position(pos)
local craft = autocrafterCache[hash]
if craft then return craft end
local example_recipe = inventory:get_list("recipe")
local output, decremented_input = minetest.get_craft_result({
method = "normal", width = 3, items = example_recipe
})
local recipe = example_recipe
if output and not output.item:is_empty() then
recipe = get_matching_craft(output.item:get_name(), example_recipe)
end
craft = {
recipe = recipe,
consumption = count_index(recipe),
output = output,
decremented_input = decremented_input.items
}
autocrafterCache[hash] = craft
return craft
end
-- From a consumption table with groups and an inventory index,
-- build a consumption table without groups
local function calculate_consumption(inv_index, consumption_with_groups)
inv_index = table.copy(inv_index)
consumption_with_groups = table.copy(consumption_with_groups)
-- table of items to actually consume
local consumption = {}
-- table of ingredients defined as one or more groups each
local grouped_ingredients = {}
-- First consume all non-group requirements
-- This is done to avoid consuming a non-group item which
-- is also in a group
for key, count in pairs(consumption_with_groups) do
if key:sub(1, 6) == "group:" then
-- build table with group recipe items while looping
grouped_ingredients[key] = key:sub(7):split(',')
else
-- if the item to consume doesn't exist in inventory
-- or not enough of them, abort crafting
if not inv_index[key] or inv_index[key] < count then
return nil
end
consumption[key] = (consumption[key] or 0) + count
consumption_with_groups[key] = consumption_with_groups[key] - count
assert(consumption_with_groups[key] == 0)
consumption_with_groups[key] = nil
inv_index[key] = inv_index[key] - count
assert(inv_index[key] >= 0)
end
end
-- helper function to resolve matching ingredients with multiple group
-- requirements
local function ingredient_groups_match_item(ingredient_groups, name)
local found = 0
local count_ingredient_groups = #ingredient_groups
for i = 1, count_ingredient_groups do
if minetest.get_item_group(name,
ingredient_groups[i]) ~= 0
then
found = found + 1
end
end
return found == count_ingredient_groups
end
-- Next, resolve groups using the remaining items in the inventory
if next(grouped_ingredients) ~= nil then
local take
for itemname, count in pairs(inv_index) do
if count > 0 then
-- groupname is the string as defined by recipe.
-- e.g. group:dye,color_blue
-- groups holds the group names split into a list
-- ready to be passed to core.get_item_group()
for groupname, groups in pairs(grouped_ingredients) do
if consumption_with_groups[groupname] > 0
and ingredient_groups_match_item(groups, itemname)
then
take = math.min(count,
consumption_with_groups[groupname])
consumption_with_groups[groupname] =
consumption_with_groups[groupname] - take
assert(consumption_with_groups[groupname] >= 0)
consumption[itemname] =
(consumption[itemname] or 0) + take
inv_index[itemname] =
inv_index[itemname] - take
assert(inv_index[itemname] >= 0)
end
end
end
end
end
-- Finally, check everything has been consumed
for key, count in pairs(consumption_with_groups) do
if count > 0 then
return nil
end
end
return consumption
end
local function has_room_for_output(list_output, index_output)
local name
local empty_count = 0
for _, item in pairs(list_output) do
if item:is_empty() then
empty_count = empty_count + 1
else
name = item:get_name()
if index_output[name] then
index_output[name] = index_output[name] - item:get_free_space()
end
end
end
for _, count in pairs(index_output) do
if count > 0 then
empty_count = empty_count - 1
end
end
if empty_count < 0 then
return false
end
return true
end
local function autocraft(inventory, craft)
if not craft then return false end
-- check if output and all replacements fit in dst
local output = craft.output.item
local out_items = count_index(craft.decremented_input)
out_items[output:get_name()] =
(out_items[output:get_name()] or 0) + output:get_count()
if not has_room_for_output(inventory:get_list("dst"), out_items) then
return false
end
-- check if we have enough material available
local inv_index = count_index(inventory:get_list("src"))
local consumption = calculate_consumption(inv_index, craft.consumption)
if not consumption then
return false
end
-- consume material
for itemname, number in pairs(consumption) do
-- We have to do that since remove_item does not work if count > stack_max
for _ = 1, number do
inventory:remove_item("src", ItemStack(itemname))
end
end
-- craft the result into the dst inventory and add any "replacements" as well
inventory:add_item("dst", output)
local leftover
for i = 1, 9 do
leftover = inventory:add_item("dst", craft.decremented_input[i])
if leftover and not leftover:is_empty() then
minetest.log("warning", "[pipeworks] autocrafter didn't " ..
"calculate output space correctly.")
end
end
return true
end
-- returns false to stop the timer, true to continue running
-- is started only from start_autocrafter(pos) after sanity checks and
-- recipe is cached
local function run_autocrafter(pos, elapsed)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local craft = get_craft(pos, inventory)
local output_item = craft.output.item
-- only use crafts that have an actual result
if output_item:is_empty() then
meta:set_string("infotext", S("unconfigured Autocrafter: unknown recipe"))
return false
end
for _ = 1, math.floor(elapsed / craft_time) do
local continue = autocraft(inventory, craft)
if not continue then return false end
end
return true
end
local function start_crafter(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("enabled") == 1 then
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(craft_time)
end
end
end
local function after_inventory_change(pos)
start_crafter(pos)
end
-- note, that this function assumes allready being updated to virtual items
-- and doesn't handle recipes with stacksizes > 1
local function after_recipe_change(pos, inventory)
local hash = minetest.hash_node_position(pos)
local meta = minetest.get_meta(pos)
autocrafterCache[hash] = nil
-- if we emptied the grid, there's no point in keeping it running or cached
if inventory:is_empty("recipe") then
minetest.get_node_timer(pos):stop()
meta:set_string("infotext", S("unconfigured Autocrafter"))
inventory:set_stack("output", 1, "")
return
end
local craft = get_craft(pos, inventory, hash)
local output_item = craft.output.item
local description, name = get_item_info(output_item)
meta:set_string("infotext", S("'@1' Autocrafter (@2)", description, name))
inventory:set_stack("output", 1, output_item)
after_inventory_change(pos)
end
-- clean out unknown items and groups, which would be handled like unknown
-- items in the crafting grid
-- if minetest supports query by group one day, this might replace them
-- with a canonical version instead
local function normalize(item_list)
for i = 1, #item_list do
local name = item_list[i]
if not minetest.registered_items[name] then
item_list[i] = ""
end
end
return item_list
end
local function on_output_change(pos, inventory, stack)
if not stack then
inventory:set_list("output", {})
inventory:set_list("recipe", {})
else
local input = minetest.get_craft_recipe(stack:get_name())
if not input.items or input.type ~= "normal" then return end
local items, width = normalize(input.items), input.width
local item_idx, width_idx = 1, 1
for i = 1, 9 do
if width_idx <= width then
inventory:set_stack("recipe", i, items[item_idx])
item_idx = item_idx + 1
else
inventory:set_stack("recipe", i, ItemStack(""))
end
width_idx = (width_idx < 3) and (width_idx + 1) or 1
end
-- we'll set the output slot in after_recipe_change to the actual
-- result of the new recipe
end
after_recipe_change(pos, inventory)
end
-- returns false if we shouldn't bother attempting to start the timer again
-- after this
local function update_meta(meta, enabled)
local state = enabled and "on" or "off"
meta:set_int("enabled", enabled and 1 or 0)
local list_backgrounds = ""
if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then
list_backgrounds = "style_type[box;colors=#666]"
for i = 0, 2 do
for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[" ..
0.22 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]"
end
end
for i = 0, 3 do
for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[" ..
5.28 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]"
end
end
for i = 0, 7 do
for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[" ..
0.22 + (i * 1.25) .. "," .. 5 + (j * 1.25) .. ";1,1;]"
end
end
end
local size = "10.2,14"
local fs =
"formspec_version[2]" ..
"size[" .. size .. "]" ..
pipeworks.fs_helpers.get_prepends(size) ..
list_backgrounds ..
"list[context;recipe;0.22,0.22;3,3;]" ..
"image[4,1.45;1,1;[combine:16x16^[noalpha^[colorize:#141318:255]" ..
"list[context;output;4,1.45;1,1;]" ..
"image_button[4,2.6;1,0.6;pipeworks_button_" .. state .. ".png;" ..
state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;dst;5.28,0.22;4,3;]" ..
"list[context;src;0.22,5;8,3;]" ..
pipeworks.fs_helpers.get_inv(9) ..
"listring[current_player;main]" ..
"listring[context;src]" ..
"listring[current_player;main]" ..
"listring[context;dst]" ..
"listring[current_player;main]"
if minetest.get_modpath("digilines") then
fs = fs .. "field[0.22,4.1;4.5,0.75;channel;" .. S("Channel") ..
";${channel}]" ..
"button[5,4.1;1.5,0.75;set_channel;" .. S("Set") .. "]" ..
"button_exit[6.8,4.1;2,0.75;close;" .. S("Close") .. "]"
end
meta:set_string("formspec", fs)
-- toggling the button doesn't quite call for running a recipe change check
-- so instead we run a minimal version for infotext setting only
-- this might be more written code, but actually executes less
local output = meta:get_inventory():get_stack("output", 1)
if output:is_empty() then -- doesn't matter if paused or not
meta:set_string("infotext", S("unconfigured Autocrafter"))
return false
end
local description, name = get_item_info(output)
local infotext = enabled and S("'@1' Autocrafter (@2)", description, name)
or S("paused '@1' Autocrafter", description)
meta:set_string("infotext", infotext)
return enabled
end
-- 1st version of the autocrafter had actual items in the crafting grid
-- the 2nd replaced these with virtual items, dropped the content on update and
-- set "virtual_items" to string "1"
-- the third added an output inventory, changed the formspec and added a button
-- for enabling/disabling
-- so we work out way backwards on this history and update each single case
-- to the newest version
local function upgrade_autocrafter(pos, meta)
local meta = meta or minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_size("output") == 0 then -- we are version 2 or 1
inv:set_size("output", 1)
-- migrate the old autocrafters into an "enabled" state
update_meta(meta, true)
if meta:get_string("virtual_items") == "1" then -- we are version 2
-- we already dropped stuff, so lets remove the metadatasetting
-- (we are not being called again for this node)
meta:set_string("virtual_items", "")
else -- we are version 1
local recipe = inv:get_list("recipe")
if not recipe then return end
for idx, stack in ipairs(recipe) do
if not stack:is_empty() then
minetest.add_item(pos, stack)
stack:set_count(1)
stack:set_wear(0)
inv:set_stack("recipe", idx, stack)
end
end
end
-- update the recipe, cache, and start the crafter
autocrafterCache[minetest.hash_node_position(pos)] = nil
after_recipe_change(pos, inv)
end
end
minetest.register_node("pipeworks:autocrafter", {
description = S("Autocrafter"),
drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1, dig_generic = 1, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8,
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("src", stack)
after_inventory_change(pos)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
input_inventory = "dst",
connect_sides = {
left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", 3 * 8)
inv:set_size("recipe", 3 * 3)
inv:set_size("dst", 4 * 3)
inv:set_size("output", 1)
update_meta(meta, false)
end,
on_receive_fields = function(pos, formname, fields, sender)
if (fields.quit and not fields.key_enter_field)
or not pipeworks.may_configure(pos, sender)
then
return
end
local meta = minetest.get_meta(pos)
if fields.on then
update_meta(meta, false)
minetest.get_node_timer(pos):stop()
elseif fields.off then
if update_meta(meta, true) then
start_crafter(pos)
end
end
if fields.channel then
meta:set_string("channel", fields.channel)
end
end,
can_dig = function(pos, player)
upgrade_autocrafter(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("src") and inv:is_empty("dst"))
end,
after_place_node = pipeworks.scan_for_tube_objects,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
on_destruct = function(pos)
autocrafterCache[minetest.hash_node_position(pos)] = nil
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then return 0 end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
stack:set_count(1)
inv:set_stack(listname, index, stack)
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, stack)
return 0
end
after_inventory_change(pos)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then
minetest.log("action", string.format("%s attempted to take from " ..
"autocrafter at %s",
player:get_player_name(), minetest.pos_to_string(pos)))
return 0
end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
inv:set_stack(listname, index, ItemStack(""))
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, nil)
return 0
end
after_inventory_change(pos)
return stack:get_count()
end,
allow_metadata_inventory_move = function(
pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "output" then
on_output_change(pos, inv, stack)
return 0
elseif from_list == "output" then
on_output_change(pos, inv, nil)
if to_list ~= "recipe" then
return 0
end -- else fall through to recipe list handling
end
if from_list == "recipe" or to_list == "recipe" then
if from_list == "recipe" then
inv:set_stack(from_list, from_index, ItemStack(""))
end
if to_list == "recipe" then
stack:set_count(1)
inv:set_stack(to_list, to_index, stack)
end
after_recipe_change(pos, inv)
return 0
end
after_inventory_change(pos)
return count
end,
on_timer = run_autocrafter,
digiline = {
receptor = {},
effector = {
action = function(pos,node,channel,msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then return end
if type(msg) == "table" then
if #msg < 3 then return end
local inv = meta:get_inventory()
for y = 0, 2, 1 do
local row = msg[y + 1]
for x = 1, 3, 1 do
local slot = y * 3 + x
if type(row) == "table" and minetest.registered_items[row[x]] then
inv:set_stack("recipe", slot, ItemStack(
row[x]))
else
inv:set_stack("recipe", slot, ItemStack(""))
end
end
end
after_recipe_change(pos,inv)
elseif msg == "get_recipe" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local recipe = {}
for y = 0, 2, 1 do
local row = {}
for x = 1, 3, 1 do
local slot = y * 3 + x
table.insert(row, inv:get_stack(
"recipe", slot):get_name())
end
table.insert(recipe, row)
end
local setchan = meta:get_string("channel")
local output = inv:get_stack("output", 1)
digiline:receptor_send(pos, digiline.rules.default, setchan, {
recipe = recipe,
result = {
name = output:get_name(),
count = output:get_count(),
}
})
elseif msg == "off" then
update_meta(meta, false)
minetest.get_node_timer(pos):stop()
elseif msg == "on" then
if update_meta(meta, true) then
start_crafter(pos)
end
elseif msg == "single" then
run_autocrafter(pos,1)
end
end,
},
},
})
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list + 1] = "pipeworks:autocrafter"