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CMakeLists.txt
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CMakeLists.txt
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#
# CEN64: Cycle-Accurate Nintendo 64 Emulator.
# Copyright (C) 2015, Tyler J. Stachecki.
#
# This file is subject to the terms and conditions defined in
# 'LICENSE', which is part of this source code package.
#
cmake_minimum_required(VERSION 2.8)
project(cen64 C)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules" ${CMAKE_MODULE_PATH})
if(APPLE)
find_package(SDL2 REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
# Needed for signal.h on OS X.
add_definitions(-D_DARWIN_C_SOURCE)
else(APPLE)
find_package(OpenGL REQUIRED)
endif(APPLE)
find_package(Iconv REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Threads REQUIRED)
# If using GCC, configure it accordingly.
if (${CMAKE_C_COMPILER_ID} MATCHES GNU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-common -Wall -Wextra -Wno-unused-parameter -std=c99 -Werror=implicit-function-declaration")
# Include architecture-specify machinery.
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpmachine
OUTPUT_VARIABLE GCC_MACHINE)
string(REGEX MATCH "([a-zA-Z0-9])+" GCC_MACHINE ${GCC_MACHINE})
if (${GCC_MACHINE} MATCHES "x86.*" OR ${GCC_MACHINE} MATCHES "i.86.*")
set(CEN64_ARCH_SUPPORT "Native" CACHE STRING "Architectural extension(s) to use")
set_property(CACHE CEN64_ARCH_SUPPORT PROPERTY STRINGS Native AVX SSE4.1 SSSE3 SSE3 SSE2)
if (${CEN64_ARCH_SUPPORT} MATCHES "SSE2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mssse3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE4.1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse4")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "AVX")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mavx")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "Native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
endif ()
# if (${GCC_MACHINE} MATCHES "i.86.*" OR ${GCC_MACHINE} MATCHES "x86.*")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffixed-xmm8 -ffixed-xmm9 -ffixed-xmm10")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffixed-xmm11 -ffixed-xmm12 -ffixed-xmm13 -ffixed-xmm14 -ffixed-xmm15")
# endif (${GCC_MACHINE} MATCHES "i.86.*" OR ${GCC_MACHINE} MATCHES "x86.*")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -maccumulate-outgoing-args")
set(CEN64_ARCH_DIR "x86_64")
include_directories(${PROJECT_SOURCE_DIR}/os/unix/x86_64)
endif (${GCC_MACHINE} MATCHES "x86.*" OR ${GCC_MACHINE} MATCHES "i.86.*")
if (${GCC_MACHINE} STREQUAL "arm")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfloat-abi=hard -mfpu=neon")
include_directories(${PROJECT_SOURCE_DIR}/arch/arm)
include_directories(${PROJECT_SOURCE_DIR}/os/unix/arm)
endif (${GCC_MACHINE} STREQUAL "arm")
# Set architecture-independent flags.
set(CMAKE_C_FLAGS_DEBUG "-ggdb3 -g3 -O0")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -DNDEBUG -s -fmerge-all-constants")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O3 -ffast-math -DNDEBUG -ggdb3 -g3 -fmerge-all-constants")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG -fmerge-all-constants")
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
# Enable link time optimization on recent versions.
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-s")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "-s")
if (GCC_VERSION VERSION_GREATER 4.6 OR GCC_VERSION VERSION_EQUAL 4.6)
set(GCC_FLTO_FLAGS "-flto -fdata-sections -ffunction-sections")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${GCC_FLTO_FLAGS}")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${GCC_FLTO_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -Wl,--gc-sections")
endif (GCC_VERSION VERSION_GREATER 4.6 OR GCC_VERSION VERSION_EQUAL 4.6)
# Enable "unsafe" loop optimizations on recent versions.
if (GCC_VERSION VERSION_GREATER 4.8 OR GCC_VERSION VERSION_EQUAL 4.8)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -funsafe-loop-optimizations")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -funsafe-loop-optimizations")
endif (GCC_VERSION VERSION_GREATER 4.8 OR GCC_VERSION VERSION_EQUAL 4.8)
# Check for undefined behaviour when debugging.
if (GCC_VERSION VERSION_GREATER 4.9 OR GCC_VERSION VERSION_EQUAL 4.9)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -fsanitize=undefined")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -fsanitize=undefined")
endif (GCC_VERSION VERSION_GREATER 4.9 OR GCC_VERSION VERSION_EQUAL 4.9)
# Use fat LTO objects.
if (GCC_VERSION VERSION_GREATER 4.9 OR GCC_VERSION VERSION_EQUAL 4.9)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffat-lto-objects")
endif (GCC_VERSION VERSION_GREATER 4.9 OR GCC_VERSION VERSION_EQUAL 4.9)
# Check for const-correctness.
if (GCC_VERSION VERSION_GREATER 5.1 OR GCC_VERSION VERSION_EQUAL 5.1)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror=discarded-qualifiers")
endif (GCC_VERSION VERSION_GREATER 5.1 OR GCC_VERSION VERSION_EQUAL 5.1)
endif (${CMAKE_C_COMPILER_ID} MATCHES GNU)
# If using Clang, configure it accordingly.
if (${CMAKE_C_COMPILER_ID} MATCHES Clang)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wno-unused-parameter -std=c99")
# Include architecture-specify machinery.
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpmachine
OUTPUT_VARIABLE CLANG_MACHINE)
string(REGEX MATCH "([a-zA-Z0-9])+" CLANG_MACHINE ${CLANG_MACHINE})
if (${CLANG_MACHINE} MATCHES "x86.*" OR ${CLANG_MACHINE} MATCHES "i.86.*")
set(CEN64_ARCH_SUPPORT "Native" CACHE STRING "Architectural extension(s) to use")
set_property(CACHE CEN64_ARCH_SUPPORT PROPERTY STRINGS Native AVX SSE4.1 SSSE3 SSE3 SSE2)
if (${CEN64_ARCH_SUPPORT} MATCHES "SSE2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mssse3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE4.1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse4")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "AVX")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mavx")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "Native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
endif ()
set(CEN64_ARCH_DIR "x86_64")
include_directories(${PROJECT_SOURCE_DIR}/os/unix/x86_64)
endif (${CLANG_MACHINE} MATCHES "x86.*" OR ${CLANG_MACHINE} MATCHES "i.86.*")
if (${CLANG_MACHINE} STREQUAL "arm")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfloat-abi=hard -mfpu=neon")
set(CEN64_ARCH_DIR "arm")
include_directories(${PROJECT_SOURCE_DIR}/os/unix/arm)
endif (${CLANG_MACHINE} STREQUAL "arm")
# Set architecture-independent flags.
set(CMAKE_C_FLAGS_DEBUG "-ggdb3 -g3 -O0")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O3 -DNDEBUG -ggdb3 -g3")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-s")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "-s")
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
endif (${CMAKE_C_COMPILER_ID} MATCHES Clang)
# If using ICC, configure it accordingly.
if (${CMAKE_C_COMPILER_ID} MATCHES Intel)
set(CMAKE_C_FLAGS "-Wall -Wno-unused-parameter -std=c99")
set(CEN64_ARCH_SUPPORT "Native" CACHE STRING "Architectural extension(s) to use")
set_property(CACHE CEN64_ARCH_SUPPORT PROPERTY STRINGS Native SSE4.1 SSSE3 SSE3 SSE2)
if (${CEN64_ARCH_SUPPORT} MATCHES "SSE2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xSSE2")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xSSSE3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xSSE3")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE4.1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xSSE4.1")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "AVX")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xAVX")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "Native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xHost")
endif ()
set(CEN64_ARCH_DIR "x86_64")
include_directories(${PROJECT_SOURCE_DIR}/os/unix/x86_64)
# Set architecture-independent flags.
set(CMAKE_C_FLAGS_DEBUG "-g3 -O0")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -DNDEBUG -ipo -ffunction-sections -fdata-sections")
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG -ipo -ffunction-sections -fdata-sections")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O3 -DNDEBUG -ggdb3 -g3 -ipo -ffunction-sections -fdata-sections")
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
endif (${CMAKE_C_COMPILER_ID} MATCHES Intel)
# If using MSVC, configure it accordingly.
if (MSVC)
set(CEN64_ARCH_SUPPORT "SSE2" CACHE STRING "Architectural extension(s) to use")
set_property(CACHE CEN64_ARCH_SUPPORT PROPERTY STRINGS AVX SSE4.1 SSSE3 SSE3 SSE2)
if (${CEN64_ARCH_SUPPORT} MATCHES "SSE2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D__SSE2__")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D__SSE2__ /D__SSE3__ /D__SSSE3__")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE3")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D__SSE2__ /D__SSE3__")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "SSE4.1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D__SSE2__ /D__SSE3__ /D__SSSE3__ /D__SSE4_1__")
elseif (${CEN64_ARCH_SUPPORT} MATCHES "AVX")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D__SSE2__ /D__SSE3__ /D__SSSE3__ /D__SSE4_1__ /arch:AVX")
endif ()
enable_language(ASM_MASM) # Are you kidding me? Really?
file(GLOB ASM_SOURCES ${PROJECT_SOURCE_DIR}/os/windows/x86_64/fpu/*.asm)
set(CEN64_ARCH_DIR "x86_64")
include_directories(${PROJECT_SOURCE_DIR}/os/windows/x86_64)
endif (MSVC)
# Print out MMIO register accesses?
option(DEBUG_MMIO_REGISTER_ACCESS "Print message on each MMIO register access?" OFF)
# Use VR4300's busy-wait-detection feature?
option(VR4300_BUSY_WAIT_DETECTION "Detect and special case VR4300 busy wait loops?" ON)
# Build RelWithDebInfo by default so builds are fast out of the box
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# Glob all the files together.
include_directories(${PROJECT_BINARY_DIR})
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/arch/${CEN64_ARCH_DIR})
include_directories(${PROJECT_SOURCE_DIR}/os/common)
include_directories(${ICONV_INCLUDE_DIR})
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OPENGL_INCLUDE_DIR})
#
# Create lists of files.
#
set(AI_SOURCES
${PROJECT_SOURCE_DIR}/ai/context.c
${PROJECT_SOURCE_DIR}/ai/controller.c
)
set(ARCH_X86_64_SOURCES
${PROJECT_SOURCE_DIR}/arch/x86_64/tlb/tlb.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/vrcpsq.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/vmov.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/vdivh.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/rsp.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/vrsq.c
${PROJECT_SOURCE_DIR}/arch/x86_64/rsp/transpose.c
)
set(BUS_SOURCES
${PROJECT_SOURCE_DIR}/bus/controller.c
${PROJECT_SOURCE_DIR}/bus/memorymap.c
)
set(COMMON_SOURCES
${PROJECT_SOURCE_DIR}/common/debug.c
${PROJECT_SOURCE_DIR}/common/hash_table.c
${PROJECT_SOURCE_DIR}/common/one_hot.c
${PROJECT_SOURCE_DIR}/common/reciprocal.c
)
set(DD_SOURCES
${PROJECT_SOURCE_DIR}/dd/controller.c
)
set(DEVICE_SOURCES
${PROJECT_SOURCE_DIR}/cen64.c
${PROJECT_SOURCE_DIR}/device/cart_db.c
${PROJECT_SOURCE_DIR}/device/device.c
${PROJECT_SOURCE_DIR}/device/netapi.c
${PROJECT_SOURCE_DIR}/device/options.c
${PROJECT_SOURCE_DIR}/device/sha1.c
)
set(GDB_SOURCES
${PROJECT_SOURCE_DIR}/gdb/gdb.c
${PROJECT_SOURCE_DIR}/gdb/protocol.c
)
set(OS_SOURCES
${PROJECT_SOURCE_DIR}/os/common/gl_hints.c
${PROJECT_SOURCE_DIR}/os/common/input.c
${PROJECT_SOURCE_DIR}/os/common/local_time.c
)
set(OS_POSIX_SOURCES
${PROJECT_SOURCE_DIR}/os/posix/alloc.c
${PROJECT_SOURCE_DIR}/os/posix/cpuid.c
${PROJECT_SOURCE_DIR}/os/posix/main.c
${PROJECT_SOURCE_DIR}/os/posix/rom_file.c
${PROJECT_SOURCE_DIR}/os/posix/save_file.c
${PROJECT_SOURCE_DIR}/os/posix/timer.c
)
set(OS_WINAPI_SOURCES
${PROJECT_SOURCE_DIR}/os/winapi/alloc.c
${PROJECT_SOURCE_DIR}/os/winapi/console.c
${PROJECT_SOURCE_DIR}/os/winapi/cpuid.c
${PROJECT_SOURCE_DIR}/os/winapi/gl_config.c
${PROJECT_SOURCE_DIR}/os/winapi/gl_window.c
${PROJECT_SOURCE_DIR}/os/winapi/main.c
${PROJECT_SOURCE_DIR}/os/winapi/rom_file.c
${PROJECT_SOURCE_DIR}/os/winapi/save_file.c
${PROJECT_SOURCE_DIR}/os/winapi/timer.c
)
set(OS_X11_SOURCES
${PROJECT_SOURCE_DIR}/os/x11/gl_config.c
${PROJECT_SOURCE_DIR}/os/x11/gl_window.c
)
set(OS_SDL_SOURCES
${PROJECT_SOURCE_DIR}/os/sdl/gl_config.c
${PROJECT_SOURCE_DIR}/os/sdl/gl_window.c
)
set(PI_SOURCES
${PROJECT_SOURCE_DIR}/pi/controller.c
${PROJECT_SOURCE_DIR}/pi/is_viewer.c
)
set(RDP_SOURCES
${PROJECT_SOURCE_DIR}/rdp/cpu.c
${PROJECT_SOURCE_DIR}/rdp/interface.c
${PROJECT_SOURCE_DIR}/rdp/n64video.c
)
set(RI_SOURCES
${PROJECT_SOURCE_DIR}/ri/controller.c
)
set(RSP_SOURCES
${PROJECT_SOURCE_DIR}/rsp/cp0.c
${PROJECT_SOURCE_DIR}/rsp/cp2.c
${PROJECT_SOURCE_DIR}/rsp/cpu.c
${PROJECT_SOURCE_DIR}/rsp/decoder.c
${PROJECT_SOURCE_DIR}/rsp/functions.c
${PROJECT_SOURCE_DIR}/rsp/interface.c
${PROJECT_SOURCE_DIR}/rsp/opcodes.c
${PROJECT_SOURCE_DIR}/rsp/pipeline.c
${PROJECT_SOURCE_DIR}/rsp/vfunctions.c
)
set(SI_SOURCES
${PROJECT_SOURCE_DIR}/si/cic.c
${PROJECT_SOURCE_DIR}/si/controller.c
${PROJECT_SOURCE_DIR}/si/pak.c
${PROJECT_SOURCE_DIR}/si/pak_transfer.c
${PROJECT_SOURCE_DIR}/si/gb.c
${PROJECT_SOURCE_DIR}/si/rtc.c
)
set(VI_SOURCES
${PROJECT_SOURCE_DIR}/vi/controller.c
${PROJECT_SOURCE_DIR}/vi/render.c
${PROJECT_SOURCE_DIR}/vi/window.c
)
set(VR4300_SOURCES
${PROJECT_SOURCE_DIR}/vr4300/cp0.c
${PROJECT_SOURCE_DIR}/vr4300/cp1.c
${PROJECT_SOURCE_DIR}/vr4300/cpu.c
${PROJECT_SOURCE_DIR}/vr4300/dcache.c
${PROJECT_SOURCE_DIR}/vr4300/decoder.c
${PROJECT_SOURCE_DIR}/vr4300/debug.c
${PROJECT_SOURCE_DIR}/vr4300/fault.c
${PROJECT_SOURCE_DIR}/vr4300/functions.c
${PROJECT_SOURCE_DIR}/vr4300/icache.c
${PROJECT_SOURCE_DIR}/vr4300/interface.c
${PROJECT_SOURCE_DIR}/vr4300/opcodes.c
${PROJECT_SOURCE_DIR}/vr4300/pipeline.c
${PROJECT_SOURCE_DIR}/vr4300/segment.c
)
#
# Build OS_SOURCES list.
#
if (DEFINED WIN32)
include_directories(${PROJECT_SOURCE_DIR}/os/winapi)
if (NOT MSVC)
set(EXTRA_OS_LIBS mingw32 opengl32 winmm ws2_32)
else ()
set(EXTRA_OS_LIBS opengl32 winmm ws2_32)
endif ()
list(APPEND OS_SOURCES
${OS_COMMON_SOURCES}
${OS_WINAPI_SOURCES}
)
elseif(DEFINED APPLE)
include_directories(${PROJECT_SOURCE_DIR}/os/posix)
include_directories(${PROJECT_SOURCE_DIR}/os/sdl)
include_directories(${SDL2_INCLUDE_DIRS})
list(APPEND OS_SOURCES
${OS_COMMON_SOURCES}
${OS_POSIX_SOURCES}
${OS_SDL_SOURCES}
)
else()
include_directories(${PROJECT_SOURCE_DIR}/os/posix)
include_directories(${PROJECT_SOURCE_DIR}/os/x11)
include_directories(${X11_xf86vmode_INCLUDE_PATH})
list(APPEND OS_SOURCES
${OS_COMMON_SOURCES}
${OS_POSIX_SOURCES}
${OS_X11_SOURCES}
)
endif (DEFINED WIN32)
#
# Glob all the files together.
#
if (DEFINED UNIX)
if(NOT DEFINED APPLE)
find_package(X11 REQUIRED)
set(VIDEO_LIB ${X11_X11_LIB})
else()
set(VIDEO_LIB ${SDL2_LIBRARIES})
endif()
if (${CMAKE_C_COMPILER_ID} MATCHES GNU OR ${CMAKE_C_COMPILER_ID} MATCHES Clang OR ${CMAKE_C_COMPILER_ID} MATCHES Intel)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_POSIX_C_SOURCE=200112L -D_BSD_SOURCE -D_DEFAULT_SOURCE")
endif (${CMAKE_C_COMPILER_ID} MATCHES GNU OR ${CMAKE_C_COMPILER_ID} MATCHES Clang OR ${CMAKE_C_COMPILER_ID} MATCHES Intel)
endif (DEFINED UNIX)
#
# Configure the common header.
#
configure_file(
"${PROJECT_SOURCE_DIR}/common.h.in"
"${PROJECT_BINARY_DIR}/common.h"
)
#
# Create the executable.
#
if (NOT MSVC)
set_source_files_properties(${PROJECT_SOURCE_DIR}/rdp/n64video.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
endif (NOT MSVC)
add_executable(cen64
${EXTRA_OS_EXE}
${ASM_SOURCES}
${AI_SOURCES}
${ARCH_X86_64_SOURCES}
${BUS_SOURCES}
${COMMON_SOURCES}
${DD_SOURCES}
${DEVICE_SOURCES}
${GDB_SOURCES}
${OS_SOURCES}
${PI_SOURCES}
${RDP_SOURCES}
${RI_SOURCES}
${RSP_SOURCES}
${SI_SOURCES}
${VI_SOURCES}
${VR4300_SOURCES}
)
target_link_libraries(cen64
${EXTRA_OS_LIBS}
${OPENAL_LIBRARY}
${OPENGL_gl_LIBRARY}
${ICONV_LIBRARIES}
${VIDEO_LIB}
${CMAKE_THREAD_LIBS_INIT}
)