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Effect Spec
Hendrik Sollich edited this page Feb 5, 2012
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An Effect should have:
- an Animationstate ( play, pause, reset)
- its own timer
- its own buffer it draws to
- a reference to what canvas it will be displayed on
- a certain ( but global frame rate ) -> will set the target canvas framerate as well
- an algrorithm that draws the effect
Other then that each effect may have different properties. These may include:
- a point of origin ( e.g. for wave animations or explosions )
- others I can not yet think of