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FAQ
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Freeciv Frequently Asked Questions (FAQ)
(from https://www.freeciv.org/wiki/FAQ_3.2)
Contents
1 Gameplay
1.1 What do I need to play, where can I go to play?
1.2 OK, so I installed Freeciv. How do I play?
1.3 How do I play multiplayer?
1.4 Where is the chatline you are talking about, how do I
chat?
1.5 Why can't I attack another player's units?
1.6 How do I declare war on another player?
1.7 How do I do diplomatic meetings?
1.8 How do I trade money with other players?
1.9 How can I change the way a Freeciv game is ended?
1.10 My irrigated grassland produces only 2 food. Is this a
bug?
1.11 How do I play against computer players?
1.12 Can I build up the palace or throne room as in the
commercial Civilization games?
1.13 Can I build land over sea/transform ocean to land?
1.14 Can I change settings or rules to get different types of
games?
1.15 How compatible is Freeciv with the commercial
Civilization games?
1.16 My opponents seem to be able to play two moves at once!
1.17 I am far superior to my opponent but their last city is on
a 1x1 island so I cannot conquer it, and they won't give up.
What can I do?
1.18 Why are the AI players so hard on 'novice' or 'easy'?
1.19 Why are the AI players so easy on 'hard'?
1.20 What distinguishes AI players from humans? What do the
skill levels mean?
1.21 How do I play on a rectangular grid?
1.22 How do I create teams of AI or human players?
1.23 I want more action.
1.24 I can't see trade routes in the city dialog (GTK)
2 Community
2.1 Does Freeciv violate any rights of the makers of
Civilization I or II?
2.2 How do I wake up in the morning?
2.3 Where can I ask questions or send improvements?
3 Technical Stuff
3.1 I've found a bug, what should I do?
3.2 I've started a server but the client cannot find it!
3.3 I can play on my own server, but the metaserver doesn't
seem to work.
3.4 How do I change the metaserver info string?
3.5 Am I using the latest version? Do I need to upgrade?
3.6 "cannot open display :0"
3.7 HOME directory not set?
3.8 How do I restart a saved game?
3.9 The server cannot save games!
3.10 Where are the save games located by default?
3.11 How do I find out about the available units,
improvements, terrain types, and technologies?
3.12 I hate isometric view! How do I play with Civilization I
style graphics?
3.13 What other GUI options do I have for the Freeciv client?
3.14 How do I enable/disable sound support?
3.15 Where can I find more information on the *.ruleset files?
3.16 How can I add additional civilizations to be used locally?
3.17 How can I add additional civilizations in the
nation/ subdirectory of freeciv installation,
or add cities to the list for an existing nation?
3.18 How can I change the language of my client/server?
3.19 How do I get the latest development code?
3.20 What are the system requirements?
4 Windows
4.1 How do I use Freeciv under MS Windows?
4.2 OK, I've downloaded and installed it, how do I run it?
4.3 I've started the Freeciv client, but don't know what to do
next?
4.4 How do I use a different tileset?
4.5 How do I use a different ruleset?
4.6 I opened a ruleset file in Notepad and it is very hard to
read
5 Mac OS X
-------
1 Gameplay
-------
1.1 What do I need to play, where can I go to play?
You will need to download freeciv from
https://www.freeciv.org/download.html and then install as described
in INSTALL document.
-------
1.2 OK, so I installed Freeciv. How do I play?
Start the client. Depending on your system, you might choose it from a
menu, double-click on the freeciv-gtk4 executable program, or type
freeciv-gtk4 in a terminal (to start the default "gtk4" client).
As your very first game, you may want to try the '''Tutorial''' scenario
under Start Scenario Game.
To begin regular single-player game, select Start new game.
Now edit your game settings (the defaults should be fine for a
beginner-level single-player game) and press the Start button.
(Freeciv is a client/server system. But in most cases you don't have to
worry about this; the client starts a server automatically for you when
you start a new game.)
Once the game is started you can find information in its Help menu. If
you've never played a Civilization-style game before you may want to
look at the help on Strategy and Tactics.
You can continue to change the game settings through the Remote Server
menu item in the Options submenu of the Game menu. Type /help in the
chatline (or server command line) to get more information about server
commands.
Detailed explanations of how to play Freeciv are also in the
./doc/README file distributed with the source code, and in the in-game
help.
-------
1.3 How do I play multiplayer?
You can either join a network game run by someone else, host your
own, or visit a web-server such as http://www.freecivweb.org.
To join a network game, choose Connect to Network Game and then
Internet Metaserver. A list of active servers should come up;
double-click one to join it. (The Freeciv project does not currently
run any game servers, so any servers you find are likely to be run by
third parties who have decided to advertise them.)
You can also choose to directly connect to a specific server (including
ones not on the metaserver list), provided you know the IP address and
port of the server you're connecting to. This server will then show up
under Local Area Network.
To host your own game, we recommend starting a separate server by hand.
(As of 2.4.0, it's no longer possible to host a network game from the
client; in any case, we didn't recommend it, as if the client crashed
or quit, the server and hence the game would be lost.)
To start the server, enter freeciv-server in a terminal or by
double-clicking on the executable. This will start up a text-based
interface.
If all players are on the same LAN, they should launch their clients,
choose Connect to Network Game and then Local Area Network. You should
see the existing server listed; double-click on it to join.
To play over the Internet, players will need to enter the hostname and
port into their clients, so the host will need to tell the other
players those details. You may also start up the server with the -m
command-line option to make it report to the Metaserver and allow other
players to connect to it through the Internet Metaserver tab.
Note that hosting an Internet server from a home Internet connection is
often problematic, due to firewalling and NAT that can make the server
unreachable from the wider Internet. The metaserver does not currently
check that a server is reachable before publishing it, so unfortunately
it is entirely possible to publish the existence of a game that no-one
will be able to connect to. Safely bypassing NAT and firewalls is
beyond the scope of this FAQ.
-------
1.4 Where is the chatline you are talking about, how do I chat?
The chatline is located at the bottom of the window. Sometimes you have
to activate a Chat tab to see it.
In the Gtk client, a shortcut to reach the chatline is the apostrophe
(') key. In the SDL client you have to press Tab to access the
chatline.
The chatline can be used for normal chatting, or for issuing server
commands by typing a forward-slash '/' followed by the server command.
-------
1.5 Why can't I attack another player's units?
You have to declare war first. See section for How do I declare war on
another player below.
(As a note, you start out at war with all players; at lower skill
levels, AI players offer you a cease-fire treaty upon first contact,
which if accepted has to be broken before you can attack the player's
units or cities.)
-------
1.6 How do I declare war on another player?
Go to the Nations report, select the player, then choose Cancel Treaty
from the bottom-located Diplomacy menu. This drops you from "cease
fire", "armistice", or "peace" into "war". If you've already signed a
permanent "alliance" treaty with the player, you will have to cancel
treaties several times to get to "war".
See the in-game help on Diplomacy for more detail.
-------
1.7 How do I do diplomatic meetings?
Go to the Nations report, select a player, then choose Meet from the
bottom-located Diplomacy menu. But remember that you have to either
have contact with the player or an embassy established in one of their
cities.
-------
1.8 How do I trade money with other players?
If you want to make a monetary exchange, first initiate a diplomatic
meeting as described in the section about How do I do diplomatic
meetings above. In the diplomacy dialog, enter the amount you wish to
give in the gold input field on your side or the amount you wish to
receive in the gold input field on their side. With the focus in either
input field, press Enter to insert the clause into the treaty.
-------
1.9 How can I change the way a Freeciv game is ended?
A standard Freeciv game ends when only allied players/teams are left
alive, when a player's spaceship arrives at Alpha Centauri, or when you
reach the ending turn - whichever comes first.
You can change the default ending turn by changing the endturn setting.
You can do this through Remote Server (see article on Server options)
under the Options menu item in the Game menu or by typing into the
chatline something like:
/set endturn 300
You can end a running game immediately with:
/endgame
For more information, try:
/help endgame
If you want to avoid the game ending by space race, or require a single
player/team to win, you can change the victories setting - again either
through the Server Options dialog or through the chatline. For instance
this changes from the default setting spacerace|allied to disallow
allied victory and space race:
/set victories ""
You can instead allow space races without them ending the game by
instead changing the endspaceship setting.
A single player who defeats all enemies will always win the game --
this conquest victory condition cannot be changed.
In rulesets which support it, a cultural domination victory can be
enabled, again with the victories setting.
-------
1.10 My irrigated grassland produces only 2 food. Is this a bug?
No, it isn't. It's a feature. Your government is probably despotism,
which has a -1 output whenever a tile produces more than 2 units of
food/production/trade. You should change your government (see
Government) to get rid of this penalty.
-------
1.11 How do I play against computer players?
See also the How do I create teams of AI or human players? section
below.
In most cases when you start a single-player game you can change the
number of players, and their difficulty, directly through the
spinbutton. Note the number of players here includes human players (an
aifill of 5 adds AI players until the total number of players becomes
5).
If you are playing on a remote server, you'll have to do this manually.
Change the aifill server option through the Remote Server options
dialog, or do it on the chatline with something like:
/set aifill 30
Difficulty levels are set with the /cheating, /hard, /normal, /easy,
/novice, and /restricted commands.
You may also create AI players individually. For instance, to create
one hard and one easy AI player, enter:
/create ai1
/hard ai1
/create ai2
/easy ai2
/list
More details are in the ./doc/README file supplied with Freeciv and the
online manual on this site.
-------
1.12 Can I build up the palace or throne room as in the commercial Civilization
games?
No. This feature is not present in Freeciv, and will not be until
someone draws the graphics for it.
-------
1.13 Can I build land over sea/transform ocean to land?
Yes. You can do that by placing engineer units on a transport and going
to the ocean tile you want to build land on (this must be in a land
corner). Click the transport to display a list of the transported
engineers and activate them. Then give them the order of transforming
this tile to swamp. This will take a very long time though, so you'd
better try with 6 engineers at a time. There must be 3 adjacent land
tiles to the ocean tile you are transforming.
-------
1.14 Can I change settings or rules to get different types of games?
Of course.
Before the game is started, you may change settings through the server
options dialog (available in the pregame screen). You may also change
these settings or use server commands through the chatline. If you use
the chatline, use the
/show
command to display the most commonly-changed settings (see article on
show), or
/help <setting>
to get help on a particular setting, or
/set <setting> <value>
to change a setting to a particular value (see article on server
options). After the game begins you may still change some settings (but
not others).
World maps can be created using the built-in map editor in the GTK
clients. It is also possible to edit running games: Just enable Editing
Mode from the Edit menu. (You may also unzip and edit any savegame with
a text editor, if you're ambitious, although the format is not
documented and is subject to change.)
You can create rulesets or "modpacks" - alternative sets of units,
buildings, and technologies. Several different rulesets come with the
Freeciv distribution, including a civ1 (Civilization 1 compatibility
mode), and civ2 (Civilization 2 compatibility mode). Use the rulesetdir
command (see rulesetdir) to change the ruleset (as in /rulesetdir
civ2). Note the ruleset mechanism is still being refined from version
to version. In the GTK client you are able to choose the ruleset from a
dropdown on the pregame screen.
Finally, upgrade! Freeciv continues to improve from version to version:
a rule may change when the mailing list agrees it is 'wrong'. See, for
instance, the NEWS.
-------
1.15 How compatible is Freeciv with the commercial Civilization games?
Freeciv was created as a multiplayer version of Civilization™ with
players moving simultaneously. Rules and elements of Civilization II,
and features required for single-player use, such as AI players, were
added later.
This is why Freeciv comes with several game configurations (rulesets):
the civ1 and civ2 rulesets implement game rules, elements and features
that bring it as close as possible to Civilization I and Civilization
II respectively, while other rulesets such as the default civ2civ3
and older classic rulesets try to reflect the most popular settings
among Freeciv players. Unimplemented Civilization I and II features are
mainly those that would have little or no benefit in multiplayer mode,
and nobody is working on closing this gap.
Little or no work is being done on implementing features from other
similar games, such as SMAC, CTP or Civilization III.
So the goal of compatibility is mainly used as a limiting factor in
development: when a new feature is added to Freeciv that makes gameplay
different, it is generally implemented in such a way that the
"traditional" behaviour remains available as an option. However, we're
not aiming for absolute 100% compatibility; in particular, we're not
aiming for bug-compatibility.
See also Projects.
-------
1.16 My opponents seem to be able to play two moves at once!
Freeciv's multiplayer facilities are asynchronous: during a turn, moves
from connected clients are processed in the order they are received.
Server managed movement is executed in between turns. This allows human
players to surprise their opponents by clever use of goto or quick
fingers.
Server settings to mitigate this problem include:
* phasemode, which has an alternating movement mode, in which only
one player can move their units at a time.
* timeaddenemymove (which extends the turn timeout when an enemy's
unit is seen moving).
* (since 2.3.x) unitwaittime (which imposes a minimum time between
moves of a single unit on successive turns).
-------
1.17 I am far superior to my opponent but their last city is on a 1x1 island so
I cannot conquer it, and they won't give up. What can I do?
Research 'amphibious warfare', build a marine, and get them.
Alternatively research 'combined arms' and either move a helicopter or
airdrop a paratroopers unit there.
If you can't build marines yet, but you do have engineers, and other
land is close-by, you can also build a land-bridge to the island (i.e.
transform the ocean).
-------
1.18 Why are the AI players so hard on 'novice' or 'easy'?
You are not expanding fast enough. Read the How to Play article for
some general tips how to get a head start in the game.
You can also turn off Fog of War. That way, you will see the attacks of
the AI. Just type '/set fogofwar disabled' on the chat line before the
game starts.
-------
1.19 Why are the AI players so easy on 'hard'?
Several reasons. For example, the AI is heavily playtested under and
customized to the default ruleset and server settings. Although there
are several provisions in the code to adapt to changing rules, playing
under different conditions is quite a handicap for it. Though mostly
the AI simply doesn't have a good, all encompassing strategy besides
"eliminate nation x". For further details, see the article on AI.
To make the game harder, you could try putting some or all of the AI
into a team. This will ensure that they will waste no time and
resources negotiating with each other and spend them trying to
eliminate you. They will also help each other by trading techs. See the
question How do I create teams of AI or human players?
You can also form more than one AI team by using any of the different
predefined teams, or put some AI players teamed with you.
-------
1.20 What distinguishes AI players from humans? What do the skill levels mean?
AI players in Freeciv operate in the server, partly before all clients
move, partly afterwards. Unlike the clients, they can in principle
observe the full state of the game, including everything about other
players, although most levels deliberately restrict what they look at
to some extent.
All AI players can change production without penalty. Some levels
(generally the harder ones) get other exceptions from game rules;
conversely, easier levels get some penalties, and deliberately play
less well in some regards.
For more details about how the skill levels differ from each other, see
the help for the relevant server command (for instance /help hard).
Other than as noted here, the AI players are not known to cheat.
-------
1.21 How do I play on a rectangular grid?
It is possible to play with rectangular instead of hexagonal tiles. To
do this you need to set your topology before the game starts; set this
with Map topology index from the game settings, or in the chatline:
/set topology iso
This will cause the client to use an isometric rectangular tileset when
the game starts (go to Game > Options >Local options to choose a
different one from the drop-down; amplio2, cimpletoon, and isotrident
are included with the game).
You may also play with overhead rectangular, in which case you want to
set the topology setting to "" (empty); the trident tileset is supplied
for this mode.
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1.22 How do I create teams of AI or human players?
The GTK and Qt clients have a GUI for setting up teams - just right
click on any player and assign them to any team.
You may also use the command-line interface (through the chatline.)
First of all try the /list command. This will show you all players
created, including human players and AI players (both created
automatically by aifill or manually with /create).
Now, you're ready to assign players to teams. To do this you use the
team command. For example, if there's one human player and you want two
more AI players on the same team, to create two AI players and put them
on the same team you can do
/set aifill 2
/team AI*2 1
/team AI*3 1
You may also assign teams for human players, of course. If in doubt use
the /list command again; it will show you the name of the team each
player is on. Make sure you double-check the teams before starting the
game; you can't change teams after the game has started.
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1.23 I want more action.
In Freeciv, expansion is everything, even more so than in the
single-player commercial Civilization games. Some players find it very
tedious to build on an empire for hours and hours without even meeting
an enemy.
There are various techniques to speed up the game. The best idea is to
reduce the time and space allowed for expansion as much as possible.
One idea for multiplayer mode is to add AI players: they reduce the
space per player further, and you can toy around with them early on
without other humans being aware of it. This only works after you can
beat the AI, of course.
Another idea is to create starting situations in which the players are
already fully developed. There is no automated support for this yet,
but you can create populated maps with the built-in editor.
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1.24 I can't see trade routes in the city dialog (GTK)
In the GTK client, you can see the effect of trade routes by left
clicking and holding on the trade value in the Info panel of the city
dialog.
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2 Community
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2.1 Does Freeciv violate any rights of the makers of Civilization I or II?
There have been debates on this in the past and the honest answer seems
to be: We don't know.
Freeciv doesn't contain any actual material from the commercial
Civilization games. (The Freeciv maintainers have always been very
strict in ensuring that materials contributed to the Freeciv
distribution or website do not violate anyone's copyright.) The name of
Freeciv is probably not a trademark infringement. The user interface is
similar, but with many (deliberate) differences. The game itself can be
configured to be practically identical to Civilization I or II, so if
the rules of a game are patentable, and those of the said games are
patented, then Freeciv may infringe on that patent, but we don't
believe this to be the case.
Incidentally, there are good reasons to assume that Freeciv doesn't
harm the sales of any of the commercial Civilization games in any way.
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2.2 How do I wake up in the morning?
We're open to suggestions on this one.
You can try to give Freeciv to your boss. There is no guarantee, but
they may wake up later than you. Remind yourself that if you run into
them at Civilization Anonymous, it's time to change jobs.
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2.3 Where can I ask questions or send improvements?
Please ask questions about the game, its installation, or the rest of
this site at the Freeciv Forums.
Patches and bug reports are best reported to the Freeciv bug tracking
system at https://redmine.freeciv.org/projects/freeciv.
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3 Technical Stuff
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3.1 I've found a bug, what should I do?
See the article on Bug Reporting.
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3.2 I've started a server but the client cannot find it!
By default, your server will be available on host localhost (your own
machine), port 5556; these are the default values your client uses when
asking which game you want to connect to.
So if you don't get a connection with these values, your server isn't
running, or you used -p to start it on a different port, or your
system's network configuration is broken.
To start your local server, run freeciv-server. Then type start at the
server prompt to begin!
mike@localhost:/usr/local/bin$ ./freeciv-server
This is the server for Freeciv version 3.0.3
You can learn a lot about Freeciv at https://www.freeciv.org/
2: Loading rulesets.
2: AI*1 has been added as Easy level AI-controlled player (classic).
2: AI*2 has been added as Easy level AI-controlled player (classic).
2: AI*3 has been added as Easy level AI-controlled player (classic).
2: AI*4 has been added as Easy level AI-controlled player (classic).
2: AI*5 has been added as Easy level AI-controlled player (classic).
2: Now accepting new client connections on port 5556.
For introductory help, type 'help'.
> start
Starting game.
If the server is not running, you will NOT be able to connect to your
local server.
If you can't connect to any of the other games listed, e.g. those on
the metaserver, a firewall in your organization/ISP is probably
blocking the connection.
If you are running a personal firewall, make sure that you allow
communication for freeciv-server and the Freeciv client to the trusted
zone. If you want to allow others to play on your server, allow
freeciv-server to act as a server on the Internet zone.
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3.3 I can play on my own server, but the metaserver doesn't seem to work.
If your Metaserver tab turns up an empty list, there might something
wrong with your setup.
First, check your Freeciv version. Freeciv clients can only talk to
servers of the same major version (3.2.x can only talk to 3.2.y), and
there may simply be no public servers for the version you're running.
Check out the https://meta.freeciv.org/ web interface
(which shows servers for all versions) and look at the "version" column.
If you can view the metaserver page with your web browser, and servers
are listed, but the client's Metaserver tab still fails to list them,
you may be behind a non-transparent proxy. See article on proxy
settings for a detailed explanation.
Another possibility is that your freeciv build lacks access
to certificates needed to access https -sites. You can test if that's
the case by trying to use "http://meta.freeciv.org/metaserver.php"
as the metaserver URL instead of the default one. You can either give
the alternative URL by command line parameter
"-M http://meta.freeciv.org/metaserver.php" for single run,
or permanently in the client settings.
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3.4 How do I change the metaserver info string?
Set the metamessage setting. See /explain metamessage.
> set metamessage "Everybody Welcome!"
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3.5 Am I using the latest version? Do I need to upgrade?
The current stable Freeciv version is 3.1.3. For an overview of
changes that went into this release, see the NEWS-3.1.3 article.
The NEWS-#.#.# article is only updated for a new release; updates to
Git can be reviewed in the online source code browser.
If you decide to upgrade, see the Download page for source code or
contributed binaries. If you have a working client, and you don't know
its version, start it, load a game or scenario, or just start a new
game, click on Help for the help menu, and on About Freeciv to see the
version and the client type (GTK3.22, GTK4, QT, SDL2, SDL3, …).
It's possible that not all precompiled binaries and ports have been
updated to 3.1.3 yet. If you can contribute, please do! Prepare a
package and announce it to [email protected].
Clients and servers of different major versions are generally
incompatible due to changes in the client/server protocol. You will see
incompatibilities as a 'mismatched capabilities' error. Different minor
versions should be compatible, however. For example, 3.2.2 and 3.2.0
are compatible; 3.1.5 and 3.2.0 are not.
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3.6 "cannot open display :0"
The Freeciv client is unable to open a window on your local X display.
Are you running an X server at all? Maybe you need to install and run
one, or switch to a Freeciv client that doesn't need X; see the
previous question.
Under Mac OS X, try starting the Freeciv client from the xterm session
running under X.
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3.7 HOME directory not set?
The Freeciv client wants to write a configuration file named
freeciv-client-rc-3.2 (for Freeciv 3.2.x) in a directory called
.freeciv in your $HOME directory. On Windows that's %APPDATA%.
So for instance for Freeciv 3.2 the Windows clients might put
their common configuration file in
C:\Users\username\AppData\Roaming\.freeciv\freeciv-client-rc-3.2.
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3.8 How do I restart a saved game?
If for some reason you can't use the start-screen interface for loading
a game, you can load one directly through the client or server command
line (see Command-line options). You can start a client such as
freeciv-gtk4, or freeciv-server, with the -f option, for example:
freeciv-server -f freeciv-T0175-Y01250-auto.sav.zst
Or you can use the /load command inside the server before starting the
game.
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3.9 The server cannot save games!
In a local game started from the client, the games will be saved into
the default Freeciv save directory (typically ~/.freeciv/saves/). If
you are running the server from the command line, however, any
savegames will be stored in the current directory. If the autosaves
server setting is set appropriately, the server will periodically save
the game automatically (which can take a lot of disk space in some
cases); the frequency is controlled by the saveturns setting. In any
case, you should check the ownership, permissions, and disk space/quota
for the directory or partition you're trying to save to.
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3.10 Where are the save games located by default?
On Unix like systems, they will be in ~/.freeciv/saves.
On Windows, they are typically found in a directory like
C:\Users\username\AppData\Roaming\.freeciv\saves.
On MacOS systems, it's "/Users/{username}/.freeciv/saves",
but the finder won't show you folders that start with ".".
You can toggle that by entering CMD+Shift+. while in
a finder window. While the hidden stuff is visible you can
create an alias to the ".freeciv" folder which will always
be visible.
You could change the save games location by setting the
HOME environment variable, or using the --saves command line
argument to the server (you would have to run it separately).
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3.11 How do I find out about the available units, improvements, terrain
types, and technologies?
There is extensive help on this in the Help menu, but only once the
game has been started - this is because all of these things are
configurable up to that point. (Some work needs to be done to make this
more intuitive.)
The game comes with an interactive tutorial scenario. To run it, select
Start Scenario Game from the main menu, then load the tutorial
scenario.
Outside the Freeciv client, we have some online tutorials in the Docs
section of the wiki. A graph of the (default) technology tree is
available on the wiki.
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3.12 I hate isometric view! How do I play with Civilization I style graphics?
When starting the game, go to More Game Options > Geological > Map
topology index, and make sure Isometric is not checked.
The overhead tileset trident is supplied for this topology.
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3.13 What other GUI options do I have for the Freeciv client?
The look and feel of your GUI is mainly determined by the Freeciv
client you use.
The recommended client is the Gtk client. There are a range of
different Gtk clients for different versions of the Gtk
library—Gtk3.22/4/etc—but they all support more or less the same feature
set. If in doubt, pick the Gtk4 client.
The Qt client is a newer client using the Qt toolkit. It has a more
immersive interface. It supports most features, with the notable
exception of the map editor.
The SDL2- and SDL3-clients provide a more immersive experience, but lag behind
somewhat in features.
All of these clients should compile and run on any Unix variant we are
aware of, not just the ones for which our download section provides
native installation support.
Some details of the GUI can be configured from the running client.
A larger impact is made by the tileset used to display terrain, cities,
units, etcetera. Freeciv comes with some tilesets for all topologies;
some more can be acquired with the freeciv-modpack utility.
We do not distribute commercial Civilization™ game tiles for obvious
copyright reasons.
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3.14 How do I enable/disable sound support?
The client can be started without sound by supplying the commandline
arguments: -P none. The default sound plugin can also be configured in
the client settings.
If the client was compiled with sound support, it will be enabled by
default. (The only sound plugin supported currently is sdl.)
Further instructions are in ./doc/README.sound in the source tarball.
If sound does not work, try:
freeciv-gtk4 -d verbose -P <plugin> -S stdsounds
This will help you get some debug information, which might give a clue
why the sound does not work.
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3.15 Where can I find more information on the *.ruleset files?
There is some documentation in the ./doc/ directory, such as
./doc/README.effects. The supplied ruleset files also have a minimal
explanation of what all the fields mean, so classic/buildings.ruleset
would for instance list the meaning of the fields in the
buildings.ruleset. Also of interest might be the rulesets page on
freeciv.org.
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3.16 How can I add additional civilizations to be used locally?
See README.nations in the documentation directory,
chapter labeled ''Local Nation files''
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3.17 How can I add additional civilizations in the
nation/ subdirectory of freeciv installation,
or add cities to the list for an existing nation?
See the Nations article or ./doc/README.nations in the source tarball.
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3.18 How can I change the language of my client/server?
See the Interface Language wiki article.
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3.19 How do I get the latest development code?
Use Git directly:
1. Obtain and install Git on your Unix machine. On modern
distributions it is already there; look for the git command. You
can get Git from git-scm.com.
2. Grab the source:
$ git clone https://github.com/freeciv/freeciv
Once you're retrieved the source, to update it, cd into the freeciv
directory and issue git pull.
Another useful git command is git diff.
This shows the changes between the version you have on disk and the
current development code.
This is development code; it may contain new features, bugs, and
incompatibilities with older versions.
See also How to Contribute to Freeciv development.
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3.20 What are the system requirements?
Memory
In a typical game the server takes about 30MB of memory and the client
needs about 200MB. These values may change with larger maps or
tilesets. For a single player game you need to run both the client and
the server.
Processor
We recommend at least a 200MHz processor. The server is almost entirely
single-threaded, so more cores will not help. If you find your game
running too slow, these may be the reasons:
Too little memory
Swapping memory pages on disc (virtual memory) is really
slow. Look at the memory requirements above.
Large map
Larger map doesn't necessary mean a more challenging or
enjoyable game. You may try a smaller map.
Many AI players
Again, having more players doesn't necessary mean a more
challenging or enjoyable game.
City Governor (CMA)
This is a really useful client side agent which helps you
to organize your citizens. However, it consumes many CPU
cycles.
Maps and compression
Creating map images and/or the compression of saved games
for each turn will slow down new turns. Consider using no
compression.
Graphic display
The GTK client works well on 1024x800 or higher resolutions. On smaller
screens you may want to enable the Arrange widgets for small displays
option under Interface tab in local options.
Network
A 56Kb modem should be enough to play a typical online game. However,
many players suggest that a large ping is a big disadvantage. Your ISP
mustn't block ports 5556 - 5600, because these are the ports which
typical servers are run on.
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4 Windows
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4.1 How do I use Freeciv under MS Windows?
Precompiled binaries can be downloaded from www.freeciv.org. The native
Windows packages come as self-extracting installers.
Simply download and install one of the .EXE installers (GTK+-3.22, GTK-4,
SDL2, Qt, or Ruledit). As of freeciv-3.1, there are "win64-10" packages
that require Windows 10 or later, and "win64" packages that require
just Windows 8.1 or later. As Qt6 itself requires Windows 10,
"win64" versions of Qt-client and Ruledit are based on Qt5 and
only "win64-10" versions are based on Qt6.
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4.2 OK, I've downloaded and installed it, how do I run it?
If you used one of the self installer versions then there's a program
group with the name chosen at installation time (for example,
Freeciv 3.2.0 (GTK+3.22 client).) Just go to click on
Start→Programs→Freeciv 3.2.0 (GTK+3.22 client)→Freeciv
That's it! You should be up and running.
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4.3 I've started the Freeciv client, but don't know what to do next?
The following steps should get you started:
1. The Freeciv client will pop up and after a second you will be taken
to the main menu.