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webpack.demo.config.js
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webpack.demo.config.js
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var path = require('path');
var webpack = require('webpack');
var HtmlWebpackPlugin = require('html-webpack-plugin');
var BrowserSyncPlugin = require('browser-sync-webpack-plugin');
var CopyWebpackPlugin = require('copy-webpack-plugin');
var definePlugin = new webpack.DefinePlugin({
__DEV__: JSON.stringify(JSON.parse(process.env.BUILD_DEV || 'true')),
WEBGL_RENDERER: true, // I did this to make webpack work, but I'm not really sure it should always be true
CANVAS_RENDERER: true // I did this to make webpack work, but I'm not really sure it should always be true
});
module.exports = {
mode: 'development',
entry: {
AnimatedTiles: './src/plugin/main.js',
demo: [
'babel-polyfill',
path.resolve(__dirname, 'src/demo/main.js')
],
vendor: ['phaser']
},
devtool: 'cheap-source-map',
output: {
pathinfo: true,
path: path.resolve(__dirname, 'dev'),
publicPath: './dev/',
library: '[name]',
libraryTarget: 'umd',
filename: '[name].js'
},
watch: true,
plugins: [
definePlugin,
new HtmlWebpackPlugin({
filename: 'index.html',
template: './src/demo/index.html',
chunks: ['vendor', 'AnimatedTiles', 'demo'],
chunksSortMode: 'manual',
minify: {
removeAttributeQuotes: false,
collapseWhitespace: false,
html5: false,
minifyCSS: false,
minifyJS: false,
minifyURLs: false,
removeComments: false,
removeEmptyAttributes: false
},
hash: false
}),
new CopyWebpackPlugin([{
from: 'src/demo/assets',
to: 'assets'
}/*,
{
from: 'example/js',
to: 'js'
}*/
]),
new BrowserSyncPlugin({
host: process.env.IP || 'localhost',
port: process.env.PORT || 3000,
server: {
baseDir: ['./', './dev']
}
})
],
module: {
rules: [{
test: /\.js$/, // Check for all js files
exclude: /node_modules/,
use: [{
loader: 'babel-loader',
options: {
presets: ['es2015']
}
}]
},
{
test: /phaser-split\.js$/,
use: ['expose-loader?Phaser']
},
{
test: [/\.vert$/, /\.frag$/],
use: 'raw-loader'
}
]
},
performance: {
hints: false // Ignore warnings about large bundles as it really don't apply to games
}
};