glTF Working Group Meeting 2022-01-20 #51
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Notes: mention of avatar humanoid style interop by Discord user tinyCornerstone. Mention of cataloging world by attributes like poly count, texture, filesize, bones, blend shapes, material count, rigging ( rigging is a hard problem ) |
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Note on blender addon: Storing binary data from media (like audio/video) is difficult in Blender. May need to start smaller as a first pass. Mentioned in meeting agreement to move forward with glb only as the PR currently sits. |
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Notes Collider: Can we get to stage 4 without object visibility? Robert said yes. Robert showed two physics engines, Rapier and Unity Rapier defines a shape of a body using colliders, different shapes available. All gets bundled to collider description which holds the position information. Enables triggers. Finds intersections. Mauve mentioned: should stay as close to popular engine terminology for searchability relative to different implementations of OMI. fire mentioned we should document those terms from each engine. Lyuma mentioned: Do bodies require a collision shape to be a child? |
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OMI glTF Working Group Meeting 1/20/2022
This meeting will be on 1/20/2022 at 10:30 PM (UTC) / 2:30 PM (PST) in the OMI Discord within the #omi-weekly-meeting channel. During the meeting, we will be using the #omi-gltf-extensions channel to manage a speaker queue, post links, and for any sidebar discussions.
To be notified of this meeting and others, subscribe to the OMI Meetings and Events Calendar or add yourself to the @omi-gltf-subgroup role in the #roles channel of the OMI Discord.
Agenda
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