Predicting Danger Zones in Chess #17
HyperCrowd
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From: https://tyrantsmuse.mn.co/posts/predicting-danger-zones-in-chess
A well-meaining schizo dropped this in the discord and.... holy shit, well-meaning schizo delivers
This basically means take the set of X (all spaces on a chess bord) times a positive integer (no reuse of previous moves) times the set of X square (still working out what this times) times a positive integer times the piece set (calculate this for all pieces vs. all pieces)
Here's an example of how it works for a single king
The square with 0 is where the king is. Each number is how many moves it will take the king to move to any given square (Again, no reusing spaces)
If you calculate this for the movement rules of each piece based on their current location, sum it, and do some other math, you can calculate upcoming zones of high risk
This guy figured this out in 1993. Here he is again in 2015, using the same techniques to calculates the same thing on a n-dimension topographical surface (trade routes, debt/money flows, etc)
Thanks, well meaning schizo. I might be able to apply this to psychosecurity!
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