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Hi, i want to test some walking patterns inside the simulator and even if i move the limbs in a very unnatural position, iCub is still standing instead of falling. I know there is a simple way of creating a ball that is affected by gravity inside the simulator... but can i turn on the effect of gravity for the simulated iCub robot? I know that the limbs have mass so i guess that the effect of gravity is turned off for it. Is there currently a way of achieving this inside the simulator? Thank you, |
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Replies: 2 comments
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Try to disable the parameter |
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It works like a charm. The robot simulation experiences gravity and friction by disabling the fixed_hip parameter, and as a bonus.. if it falls too hard it will break into pieces :) The simulator crashes when the robot breaks but i'll see what i can do. Maybe i'll make it start from a "lay down on its back" position. Thank you very much :) |
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Try to disable the parameter
fixed_hip
contained in theiCub_parts_activation.ini
file - the one actually used by the simulator. To know which file is the one, do launchyarp resource --context simConfig --find iCub_parts_activation.ini
.