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Walking / diagonal issues #3

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pasturryx opened this issue Jan 25, 2019 · 4 comments
Open

Walking / diagonal issues #3

pasturryx opened this issue Jan 25, 2019 · 4 comments

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@pasturryx
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pasturryx commented Jan 25, 2019

This issue is related to walk behavior and its wrong on any version of tibia from 7.4 till 10.99

stock OTH/OTXServer , compile stock OTC
weird glitch while running with diagonal keys
https://streamable.com/2c4xm

Expected behaviour
correct smooth walking

Actual behaviour
Diagonal movement bug/walk animation bug?

Environment
OTH, OTXServer, (7.7)

@theshibbies
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If this is useful to anyone attempting to fix this issue.

I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better see what is happening when walking. It seems to me like in OTC the idle animation overrules the walking animation when in real tibia the walking animation overrules the idle animation. Which might be why it causes this buggy looking behavior.

Red Wisp = Walking Animation
White Wisp = Idle Animation

Real Tibia:
rt_walk_slow

Otclient:
otc_walk_slow

@GustavoContreiras
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https://streamable.com/2c4xm

I couldn't reproduce that with TFS 1.3.
Diagonal is working smooth here.

@pasturryx
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pasturryx commented Mar 5, 2019

https://streamable.com/2c4xm

I couldn't reproduce that with TFS 1.3.
Diagonal is working smooth here.

its obviusly bugged when you use DIAGONAL its like the character jump to another sqm without reason.
if you cant see it check with a player of higher level or lower... cant rememeber
are you using normal otclient?

@pasturryx
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@GustavoContreiras

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3 participants