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Walking / diagonal issues #3
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If this is useful to anyone attempting to fix this issue. I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better see what is happening when walking. It seems to me like in OTC the idle animation overrules the walking animation when in real tibia the walking animation overrules the idle animation. Which might be why it causes this buggy looking behavior. Red Wisp = Walking Animation |
I couldn't reproduce that with TFS 1.3. |
its obviusly bugged when you use DIAGONAL its like the character jump to another sqm without reason. |
This issue is related to walk behavior and its wrong on any version of tibia from 7.4 till 10.99
stock OTH/OTXServer , compile stock OTC
weird glitch while running with diagonal keys
https://streamable.com/2c4xm
Expected behaviour
correct smooth walking
Actual behaviour
Diagonal movement bug/walk animation bug?
Environment
OTH, OTXServer, (7.7)
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