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enchantment-names.txt
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enchantment-names.txt
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This is the list of available enchantment names as of 1.16.5. If you are using an older
server version, some of these names won't work as the enchantment you may be using
may not exist for your older version.
Note: Anything in the brackets "()" are alternative names you can use
for the same enchantment.
Example Config Format:
enchantments: 'POWER:2 FLAME:1 KB:3'
Available Enchantments:
ARROW_DAMAGE("POWER", "ARROW_DAMAGE", "ARROW_POWER", "AD"),
ARROW_FIRE("FLAME", "FLAME_ARROW", "FIRE_ARROW", "AF"),
ARROW_INFINITE("INFINITY", "INF_ARROWS", "INFINITE_ARROWS", "INFINITE", "UNLIMITED", "UNLIMITED_ARROWS", "AI"),
ARROW_KNOCKBACK("PUNCH", "ARROW_KNOCKBACK", "ARROWKB", "ARROW_PUNCH", "AK"),
BINDING_CURSE(true, "BINDING_CURSE", "BIND_CURSE", "BINDING", "BIND"),
CHANNELING(true, "CHANNELLING", "CHANELLING", "CHANELING", "CHANNEL"),
DAMAGE_ALL("SHARPNESS", "ALL_DAMAGE", "ALL_DMG", "SHARP", "DAL"),
DAMAGE_ARTHROPODS("BANE_OF_ARTHROPODS", "ARDMG", "BANE_OF_ARTHROPOD", "ARTHROPOD", "DAR"),
DAMAGE_UNDEAD("SMITE", "UNDEAD_DAMAGE", "DU"),
DEPTH_STRIDER(true, "DEPTH", "STRIDER"),
DIG_SPEED("EFFICIENCY", "MINE_SPEED", "CUT_SPEED", "DS", "EFF"),
DURABILITY("UNBREAKING", "DURA"),
FIRE_ASPECT(true, "FIRE", "MELEE_FIRE", "MELEE_FLAME", "FA"),
FROST_WALKER(true, "FROST", "WALKER"),
IMPALING(true, "IMPALE", "OCEAN_DAMAGE", "OCEAN_DMG"),
SOUL_SPEED(true, "SPEED_SOUL", "SOUL_RUNNER"),
KNOCKBACK(true, "K_BACK", "KB"),
LOOT_BONUS_BLOCKS("FORTUNE", "BLOCKS_LOOT_BONUS", "FORT", "LBB"),
LOOT_BONUS_MOBS("LOOTING", "MOB_LOOT", "MOBS_LOOT_BONUS", "LBM"),
LOYALTY(true, "LOYAL", "RETURN"),
LUCK("LUCK_OF_THE_SEA", "LUCK_OF_SEA", "LUCK_OF_SEAS", "ROD_LUCK"),
LURE(true, "ROD_LURE"),
MENDING(true),
MULTISHOT(true, "TRIPLE_SHOT"),
OXYGEN("RESPIRATION", "BREATH", "BREATHING", "O2", "O"),
PIERCING(true),
PROTECTION_ENVIRONMENTAL("PROTECTION", "PROTECT", "PROT"),
PROTECTION_EXPLOSIONS("BLAST_PROTECTION", "BLAST_PROTECT", "EXPLOSIONS_PROTECTION", "EXPLOSION_PROTECTION", "BLAST_PROTECTION", "PE"),
PROTECTION_FALL("FEATHER_FALLING", "FALL_PROT", "FEATHER_FALL", "FALL_PROTECTION", "FEATHER_FALLING", "PFA"),
PROTECTION_FIRE("FIRE_PROTECTION", "FIRE_PROT", "FIRE_PROTECT", "FIRE_PROTECTION", "FLAME_PROTECTION", "FLAME_PROTECT", "FLAME_PROT", "PF"),
PROTECTION_PROJECTILE("PROJECTILE_PROTECTION", "PROJECTILE_PROTECTION", "PROJ_PROT", "PP"),
QUICK_CHARGE(true, "QUICKCHARGE", "QUICK_DRAW", "FAST_CHARGE", "FAST_DRAW"),
RIPTIDE(true, "RIP", "TIDE", "LAUNCH"),
SILK_TOUCH(true, "SOFT_TOUCH", "ST"),
SWEEPING_EDGE("SWEEPING", "SWEEPING_EDGE", "SWEEP_EDGE"),
THORNS(true, "HIGHCRIT", "THORN", "HIGHERCRIT", "T"),
VANISHING_CURSE(true, "VANISHING_CURSE", "VANISH_CURSE", "VANISHING", "VANISH"),
WATER_WORKER("AQUA_AFFINITY", "WATER_WORKER", "AQUA_AFFINITY", "WATER_MINE", "WW");