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PCSS shadows are camera dependent #360

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vorg opened this issue Feb 9, 2024 · 0 comments
Open

PCSS shadows are camera dependent #360

vorg opened this issue Feb 9, 2024 · 0 comments
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@vorg
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vorg commented Feb 9, 2024

As you move camera shadow moves from smooth to sharp to inside out / broken / cropped both in Nodes and pex-renderer/examples/lights.

shadowQuality: 5
directionalLight.radius = 1000

Screenshot 2024-02-09 at 15 43 20

@dmnsgn dmnsgn added this to the 4.0.0 milestone May 16, 2024
dmnsgn added a commit to pex-gl/pex-shaders that referenced this issue May 28, 2024
- division was missing parenthesis
- use depth value directly in blocker search and bump search samples
- use simplex texture2D/CubeCompare instead of lerp and bump pcf samples

- pex-gl/pex-renderer#360
@dmnsgn dmnsgn added the high label May 30, 2024
@github-project-automation github-project-automation bot moved this to To do in 4.0.0 Aug 28, 2024
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