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- division was missing parenthesis
- use depth value directly in blocker search and bump search samples
- use simplex texture2D/CubeCompare instead of lerp and bump pcf samples
- pex-gl/pex-renderer#360
As you move camera shadow moves from smooth to sharp to inside out / broken / cropped both in Nodes and pex-renderer/examples/lights.
shadowQuality: 5
directionalLight.radius = 1000
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