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gtw.lisp
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gtw.lisp
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(load "graph.lisp")
(defparameter *congestion-city-nodes* nil)
(defparameter *congestion-city-edges* nil)
(defparameter *visited-nodes* nil)
(defparameter *visited-edges* nil)
(defparameter *node-num* 30) ;; locations
(defparameter *edge-num* 45) ;; roads
(defparameter *worm-num* 3) ;; worm teams
(defparameter *cop-odds* 15) ;; chance of roadblock
(defparameter *player-pos* nil)
(defun random-node ()
(+ (random *node-num*) 1))
(defun edge-pair (a b)
(unless (eql a b)
(list (cons a b) (cons b a))))
(defun make-edge-list ()
(apply #'append (loop repeat *edge-num*
collect (edge-pair (random-node) (random-node)))))
(defun direct-edges (node edge-list)
(remove-if-not (lambda (x)
(eql (car x) node))
edge-list))
(defun hash-edges (edge-list)
(let ((tab (make-hash-table)))
(mapc (lambda (x)
(let ((node (car x)))
(push (cdr x) (gethash node tab))))
edge-list)
tab))
(defun get-connected-hash (node edge-tab)
(let ((visited (make-hash-table)))
(labels ((traverse (node)
(unless (gethash node visited)
(setf (gethash node visited) t)
(mapc (lambda (edge)
(traverse edge))
(gethash node edge-tab)))))
(traverse node))
visited))
(defun find-islands (nodes edge-list)
(let ((islands nil))
(labels ((find-island (nodes)
(let* ((connected (get-connected-hash (car nodes) (hash-edges edge-list)))
(unconnected (set-difference nodes connected)))
(push connected islands)
(when unconnected
(find-island unconnected)))))
(find-island nodes))
islands))
(defun connect-with-bridges (islands)
(when (cdr islands)
(append (edge-pair (caar islands) (caadr islands))
(connect-with-bridges (cdr islands)))))
(defun connect-all-islands (nodes edge-list)
(append (connect-with-bridges (find-islands nodes edge-list))
edge-list))
(defun make-city-edges ()
(let* ((nodes (loop for i from 1 to *node-num*
collect i))
(edge-list (connect-all-islands nodes (make-edge-list)))
(cops (remove-if-not (lambda (x)
(zerop (random *cop-odds*)))
edge-list)))
(add-cops (edges-to-alist edge-list) cops)))
(defun edges-to-alist (edge-list)
"HOUSE(1) <-> HOUSE(2) <-> HOUSE(3)
((1 (2)) (2 (1 3)) (3 (2)))
"
(mapcar (lambda (node1)
(cons node1
(mapcar (lambda (edge)
(list (cdr edge)))
(remove-duplicates (direct-edges node1 edge-list)
:test #'equal))))
(remove-duplicates (mapcar #'car edge-list))))
(defun add-cops (edge-alist edges-with-cops)
"HOUSE(1) <-> HOUSE(2) <- COPS -> HOUSE(3)
((1 (2)) (2 (1) (3 COPS)) (3 (2 COPS)))
"
(mapcar (lambda (x)
(let ((node1 (car x))
(node1-edges (cdr x)))
(cons node1
(mapcar (lambda (edge)
(let ((node2 (car edge)))
;; checks which items are shared between 2 lists
(if (intersection (edge-pair node1 node2)
edges-with-cops
:test #'equal)
(list node2 'cops)
edge)))
node1-edges))))
edge-alist)
)
(defun neighbours (node edge-list)
(mapcar #'car (cdr (assoc node edge-list))))
(defun within-one (a b edge-alist)
(member b (neighbours a edge-alist)))
(defun within-two (a b edge-alist)
(or (within-one a b edge-alist)
(some (lambda (x)
(within-one x b edge-alist))
(neighbours a edge-alist))))
(defun make-city-nodes (edge-alist)
(let ((wumpus (random-node))
(glow-worms (loop for i below *worm-num*
collect (random-node))))
(loop for n from 1 to *node-num*
collect (append (list n)
(cond ((eql n wumpus) '(wumpus))
((within-two n wumpus edge-alist) '(blood!)))
(cond ((member n glow-worms)
'(glow-worm))
((some (lambda (worm)
(within-one n worm edge-alist))
glow-worms)
'(lights!)))
(when (some #'cdr (cdr (assoc n edge-alist)))
'(sirens!))))))
(defun find-empty-node ()
(let ((x (random-node)))
(if (cdr (assoc x *congestion-city-nodes*))
(find-empty-node)
x)))
(defun new-game ()
(setf *congestion-city-edges* (make-city-edges))
(setf *congestion-city-nodes* (make-city-nodes *congestion-city-edges*))
(setf *player-pos* (find-empty-node))
(setf *visited-nodes* (list *player-pos*))
(draw-city)
(draw-known-city))
(defun draw-city ()
(ugraph->png "city" *congestion-city-nodes* *congestion-city-edges*))
(defun draw-known-city ()
(ugraph->png "known-city" (known-city-nodes) (known-city-edges)))
(defun known-city-nodes ()
(mapcar (lambda (node)
(if (member node *visited-nodes*)
(let ((n (assoc node *congestion-city-nodes*)))
(if (eql node *player-pos*)
(append n '(*))
n))
(list node '?)))
(remove-duplicates
(append *visited-nodes*
(mapcan (lambda (node)
(mapcar #'car
(cdr (assoc node
*congestion-city-edges*))))
*visited-nodes*)))))
(defun known-city-edges ()
(mapcar (lambda (node)
(cons node (mapcar (lambda (x)
(if (member (car x) *visited-nodes*)
x
(list (car x))))
(cdr (assoc node *congestion-city-edges*)))))
*visited-nodes*))
(defun walk (pos)
(handle-direction pos nil))
(defun charge (pos)
(handle-direction pos t))
(defun handle-direction (pos charging)
(let ((edge (assoc pos
(cdr (assoc *player-pos* *congestion-city-edges*)))))
(if edge
(handle-new-place edge pos charging)
(princ "That location does not exist!!"))))
(defun handle-new-place (edge pos charging)
(let* ((node (assoc pos *congestion-city-nodes*))
(has-worm (and (member 'glow-worm node)
(not (member pos *visited-nodes*)))))
(pushnew pos *visited-nodes*)
(setf *player-pos* pos)
(draw-known-city)
(cond ((member 'cops edge) (princ "A crude police officer tackles you and points his gun in your face. GAME OVER"))
((member 'wumpus node) (if charging
(princ "You run into the house and shoot your only bullet. The Wumpus is struck down. Gratz, you're rich now!")
(princ "As you open the door you hear some AK47 shots. Blood drips from your body. The wumpus smiles: \"You're as dump as ever. Haha! \" ")))
(charging (princ "You run into the house and shoot your only bullet. The bullet hits an innocent child. GAME OVER BASTARD"))
(has-worm (let ((new-pos (random-node)))
(princ "You ran into a Glow warm Gang! They punch you in the stomach kidnap you and drive you to ")
(princ new-pos)
(handle-new-place nil new-pos nil))))))