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gib

License: MIT/Apache-2.0

Low-level, cycle-accurate original Gameboy (DMG) emulator written in Rust, also featuring several tools for ROM debugging and development.

It is still a WIP, but some simple ROMs have been tested and are (mostly) playable:

  • Tetris (JP) (Nintendo)
  • Dr. Mario (JP) (Nintendo)
  • The Legend of Zelda: Link's Awakening (US) (Nintendo)

Screenshots

In-game

Tetris Dr. Mario Link's Awakening

Development UI

DevUI

Building the project

After installing Rust (you can use rustup for that), run:

git clone [email protected]:plorefice/gib
cd gib/
cargo build --release

Running the emulator

Once you have a ROM file, you can use:

cargo run --release [-- [--devel] [rom-file]]

The --devel flags will open the emulator in development/debugging mode, which includes disassembly view, memory viewer, step-by-step debugger and peripheral status overview.

The optional [rom-file] argument can be used to load a ROM directly from the command line. Alternatively, you can use the in-app menus; this is currently supported only in development mode.

Using the emulator

The joypad is mapped to the keyboard according to this table:

Joypad Keyboard
Up Up
Down Down
Left Left
Right Right
B Z
A X
Select Backspace
Start Return
Turbo Space

Running tests

Currently, unit tests exist for opcode size and timings, along with some peripherals. In the future, more complete tests will be developed. Some golden tests are also included to test against known working test ROMs (eg. blargg's).

You can run the test suite with:

cargo test --release

Features

The emulator is still a long way from being complete. The current status and roadmap are shown below.

Progress

Peripheral Progress Notes
CPU 100% Timings verification still missing
Video 80% BG, Sprite, Window and IRQ support
Sound 70% Channels #1, #2 and #3 are mostly working
Joypad 80% IRQ support missing
Link cable 0% Not implemented yet
Timers 100% Passes all Gekkio's acceptance tests
Interrupts 90% Need to work on time accuracy
MBC 20% Support for some functions of MBC1

Blargg's Test ROMs

Blargg's Gameboy hardware test ROMs results.

The passing tests are also integrated in the emulator's test suite.

Test ROM Progress Notes
cpu_instrs 100% Full pass!
instr_timing 100% Full pass!
interrupt_time - Requires CGB support
mem_timing-2 100% Full pass!
mem_timing 100% Full pass!
halt_bug 100% Full pass!
oam_bug - Not tested yet
dmg_sound 70% Trigger and wave channels still wonky

Gekkio's test suite

Gekkio's mooneye-gb test ROMs results.

The passing tests are also integrated in the emulator's test suite.

Test Suite Progress Notes
acceptance/bits/ 100% Full pass!
acceptance/instr/ 100% Full pass!
acceptance/interrupts/ 0% Not yet
acceptance/oam_dma/ 100% Full pass!
acceptance/ppu/ - Not tested yet
acceptance/serial/ - Not tested yet
acceptance/timer/ 100% Full pass!
acceptance/boot_* 100% All default boot values are correct

Resources

... and any other brave soul posting any kind of GB info on the Internet 🙏