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Dingus Game Engine

CodeFactor

Very much a work in progress!!

TODO

  • Handle text rendering
  • Handle Font styles
  • Make text into a RenderTask so it can be ordered. Might need to be an actor
  • Make text into a Component for an AActor
  • Particle effects!!
  • Input manager
  • Need to handle mouse input
  • Scroll wheel input
  • Need to slow input so it doesnt take a million inputs from one key a second
  • Handle on key down and on key up rather than jsut checking if pressed, causing loop.
  • Can I get 3d to work? I don't know. I have no idea what I'm doing. Where am I?
  • Screenspace vs worldspace
  • Can I make a camera?
  • UI classes
  • Z index of TextRender
  • Get all components of type like GetAllComponent returns an array of them
  • Implement the rotation on the transform
  • Split Mouse and Keyboard into seperate classes using IInputBinding
  • Comment
  • Move this to a trello board