Handle text rendering- Handle Font styles
Make text into a RenderTask so it can be ordered. Might need to be an actorMake text into a Component for an AActor- Particle effects!!
Input managerNeed to handle mouse input- Scroll wheel input
Need to slow input so it doesnt take a million inputs from one key a secondHandle on key down and on key up rather than jsut checking if pressed, causing loop.- Can I get 3d to work? I don't know. I have no idea what I'm doing. Where am I?
- Screenspace vs worldspace
- Can I make a camera?
- UI classes
- Z index of TextRender
- Get all components of type like GetAllComponent returns an array of them
- Implement the rotation on the transform
- Split Mouse and Keyboard into seperate classes using IInputBinding
- Comment
- Move this to a trello board