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"Screen scaling: Gameplay" cuts off approach circles #26878
Comments
The balancing is the point. You would have an advantage if approach circles weren't cut off. |
I'm not sure what those last screenshots are showing. Can you describe in more detail? |
I'm just going to mark this as a duplicate of #5353, no need for another thread. |
My bad. Do I still describe it or just move on? |
@Qunas101 please do because if the clipping can be somehow bypassed somewhere else then we may need to actually introduce it there too |
It's not completely bypassed, you are "trading" vertical slicing for horizontal So what I did was increase vertical scaling to it's max and decrease horizontal scaling until the playfield overall stays at a desired scale. |
Personally, I don't think seeing full approach circles is that beneficial, but you probably know more than me. I'm just reporting my observations |
Type
Game behaviour
Bug description
If you set Screen scaling to Gameplay, you would see approach circles getting cut of at the edges. This is very distracting during gameplay and turns this option unusable. It's the only option that does not affect other menus and keeps map bg full screen.
I'm not sure about balancing, maybe that's a separate discussion, but how it looks currently is very wrong imo
I also saw this discussion and it seems to be a similar issue
Screenshots or videos
Version
2024.130.2
Logs
compressed-logs.zip
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