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Beatmaps star ratings recalculating every launch #30494
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Please attach |
Sorry, late reply. Drive link since it's pretty large - https://drive.google.com/file/d/19YHCAI7HCefZ402rzRrBYHY8d4XC7jcm/view |
I'm not sure how this happened, but this database looks corrupted. There are several These would presumably be some sort of practice difficulties, I guess. The rows with null beatmap set are weird but ultimately not that interesting; what is more worrying is the rows where the beatmap set is present. Examining any one of them by going back to the beatmap set, and then examining the set of backlinks from beatmaps yields this: Or, in other words, the beatmap set object is reachable from the beatmap objects, but the beatmap objects are not reachable from the beatmap set object. That's not how foreign key relationships are supposed to ever work. Not sure what the remediation steps are. @shrublet You can try replacing your |
Thank you! This fixed it. I'm really not sure what happened to my db, but I had previous issues with the same install #24301 (since migrated a few times) idk if it's related at all. The only info I can give which you've already gleaned is that all the sets previously had local diffs which I had since deleted before the recent sr reprocessing iirc. I believe a lot of the diffs were imported from stable and then deleted in lazer, if that helps at all. Hope this info could be of use, else can just close this issue as a non-issue. |
I'll just tentatively close this as a one-off and hope I never see anything like this again... |
Type
Game behaviour
Bug description
Game requires the same set of beatmaps to be recalculated every launch, degrading performance until it's done. I believe these maps all previously had local diffs that I've since deleted and were previously labeled local. Let me know anything additional I should attach.
Screenshots or videos
No response
Version
2024.1009.01
Logs
compressed-logs.zip
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