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On some occasions, osu!lazer starts with "Composed: Flip" present mode and doesn't switch to "Hardware: Independent Flip" in-game (despite FSO being disabled system-wide)
#30594
Open
xiiyuki opened this issue
Nov 12, 2024
· 3 comments
When you start osu!lazer with DXGI API, there's a chance it will start and remain in "Composed: Flip" present mode. I couldn't find reproduction steps, it only happens after system boot-up, without previous attempts to run osu!lazer.
The main problem this issue causes is huge impact on input latency.
The issue can be mitigated for example, by re-initializing GPU via device manager. I think that changing graphics API doesn't fix the behavior, neither does restarting the game.
Type
Performance
Bug description
When you start osu!lazer with DXGI API, there's a chance it will start and remain in "Composed: Flip" present mode. I couldn't find reproduction steps, it only happens after system boot-up, without previous attempts to run osu!lazer.
The main problem this issue causes is huge impact on input latency.
The issue can be mitigated for example, by re-initializing GPU via device manager. I think that changing graphics API doesn't fix the behavior, neither does restarting the game.
Screenshots or videos
Screenshot that describes mentioned issue
Screenshot that shows expected bevavior
Version
2024.1009.1
Logs
composed-flip-startup-logs.zip
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