Add implementation for new song select "osu!" button #28147
5785 passed, 3 failed and 52 skipped
❌ TestResults-Windows-SingleThread.trx
5840 tests were completed in 1428s with 5785 passed, 3 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.SongSelect.TestSceneSongSelectV2Navigation | 1❌ | 741ms | ||
osu.Game.Tests.Visual.UserInterface.TestSceneModPresetColumn | 8✅ | 1❌ | 11s | |
osu.Game.Tests.Visual.UserInterface.TestSceneShearedButtons | 5✅ | 1❌ | 190ms |
❌ osu.Game.Tests.Visual.SongSelect.TestSceneSongSelectV2Navigation
❌ TestConstructor
System.InvalidOperationException : Sequence contains no elements
❌ osu.Game.Tests.Visual.UserInterface.TestSceneModPresetColumn
✅ TestAddingFlow(False)
✅ TestAddingFlow(True)
✅ TestBasicOperation
✅ TestConstructor
✅ TestDeleteFlow
❌ TestEditPresetMod
"preset mod is changed" timed out
✅ TestEditPresetName
✅ TestSoftDeleteSupport
✅ TestTextFiltering
❌ osu.Game.Tests.Visual.UserInterface.TestSceneShearedButtons
✅ TestConstructor
✅ TestDisabledState
✅ TestShearedButton(False)
✅ TestShearedButton(True)
✅ TestShearedToggleButton
❌ TestSizing
button is wider than text: Expected: greater than 199.919968f
But was: 30.0f
Annotations
Check failure on line 21 in osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2Navigation.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.SongSelect.TestSceneSongSelectV2Navigation ► TestConstructor
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Tests.Visual.SongSelect.TestSceneSongSelectV2Navigation.<SetUpSteps>b__0_2() in D:\a\osu\osu\osu.Game.Tests\Visual\SongSelect\TestSceneSongSelectV2Navigation.cs:line 21
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.UserInterface.TestSceneModPresetColumn ► TestEditPresetMod
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"preset mod is changed" timed out
Raw output
"preset mod is changed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.UserInterface.TestSceneShearedButtons ► TestSizing
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
button is wider than text: Expected: greater than 199.919968f
But was: 30.0f
Raw output
button is wider than text: Expected: greater than 199.919968f
But was: 30.0f
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.Run(Game game)