diff --git a/README.md b/README.md index 025200c..48858f9 100644 --- a/README.md +++ b/README.md @@ -71,6 +71,7 @@ So, all in all, the main goal for your at this stage is to create a high-perform +- [Learn WebGPU in C++](https://eliemichel.github.io/LearnWebGPU/index.html) - wip tutorial - [Explainer and FAQ](https://gpuweb.github.io/gpuweb/explainer/) - why proposed - [WebGPU Shading Language](https://www.w3.org/TR/WGSL/) - working draft - [webgpu.h](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) - header as a platform-agnostic HAL between implementations @@ -148,14 +149,15 @@ So, all in all, the main goal for your at this stage is to create a high-perform - [Matt Pettineo](https://therealmjp.github.io/posts/) - lead graphics/engine programmer at Ready At Dawn Studios, articles about Spherical Gaussians and GPU Barriers - [Emilio Lopez](http://www.elopezr.com/) - Senior Graphics Engineer at Playground Games. Previously making LEGO at Traveller's Tales. - [Simon Coenen](https://simoncoenen.com/blog) - Platform Engineer at Studio Gobo, Brighton. -- [Inigo Quilez](https://iquilezles.org/articles/) - articles about sdf, raymarching etc. +- [Inigo Quilez](https://iquilezles.org/articles/) - articles about sdf, raymarching, raytracing etc. - [Jasper St. Pierre](https://blog.mecheye.net/) - Creator of [noclip.website](https://noclip.website/) and [YouTube channel](https://www.youtube.com/user/DaysAreRare). Staff Graphics Engineer at Cryptic Studios. - [Maister's Graphics Adventures](https://themaister.net/blog/) - low level graphics programming from author of [Granite](https://github.com/Themaister/Granite) - [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - Old but still up-to-date articles on GPU and driver internals. ## Useful sites - [Shader Playground](http://shader-playground.timjones.io/) - powerful online shader compiler -- [Shadertoy](https://www.shadertoy.com/) - shader showcase sandbox +- [Shadertoy](https://www.shadertoy.com/) - sandbox for fragment shaders +- [@compute.toys](https://compute.toys) - sandbox for compute shaders - [GPU info](https://gpuinfo.org/) - open database of Vulkan, GL and GLES devices, their capabilities and supported extensions - [HexEd](https://hexed.it/) - browser-based hex editor