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According to: http://gamedev.stackexchange.com/questions/47910/after-a-succesful-gllinkprogram-should-i-delete-detach-my-shaders
it seems better to detach and delete shaders vertex/geom/frag as soon as they get attached to the shader program than doing it at the end of the main.
The text was updated successfully, but these errors were encountered:
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According to: http://gamedev.stackexchange.com/questions/47910/after-a-succesful-gllinkprogram-should-i-delete-detach-my-shaders
it seems better to detach and delete shaders vertex/geom/frag as soon as they get attached to the shader program than doing it at the end of the main.
The text was updated successfully, but these errors were encountered: