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Currently, while we don't allow a way of overriding virtual functions (see #103), we could potentially make a special case for FTickableGameObject - like we do for the automation types
The text was updated successfully, but these errors were encountered:
Currently, while we don't allow a way of overriding virtual functions (see #103), we could potentially make a special case for FTickableGameObject - like we do for the automation types
The text was updated successfully, but these errors were encountered: