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Allow Unreal.hx to use/override FTickableGameObject #104

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waneck opened this issue Jul 27, 2018 · 0 comments
Open

Allow Unreal.hx to use/override FTickableGameObject #104

waneck opened this issue Jul 27, 2018 · 0 comments

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@waneck
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waneck commented Jul 27, 2018

Currently, while we don't allow a way of overriding virtual functions (see #103), we could potentially make a special case for FTickableGameObject - like we do for the automation types

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