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session.go
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session.go
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package quic
import (
"context"
"crypto/tls"
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/lucas-clemente/quic-go/ackhandler"
"github.com/lucas-clemente/quic-go/congestion"
"github.com/lucas-clemente/quic-go/internal/flowcontrol"
"github.com/lucas-clemente/quic-go/internal/handshake"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/utils"
"github.com/lucas-clemente/quic-go/internal/wire"
"github.com/lucas-clemente/quic-go/qerr"
)
type unpacker interface {
Unpack(publicHeaderBinary []byte, hdr *wire.PublicHeader, data []byte) (*unpackedPacket, error)
}
type receivedPacket struct {
remoteAddr net.Addr
publicHeader *wire.PublicHeader
data []byte
rcvTime time.Time
rcvPconn net.PacketConn
}
var (
errRstStreamOnInvalidStream = errors.New("RST_STREAM received for unknown stream")
errWindowUpdateOnClosedStream = errors.New("WINDOW_UPDATE received for an already closed stream")
)
var (
newCryptoSetup = handshake.NewCryptoSetup
newCryptoSetupClient = handshake.NewCryptoSetupClient
)
type handshakeEvent struct {
encLevel protocol.EncryptionLevel
err error
}
type closeError struct {
err error
remote bool
}
// A Session is a QUIC session
type session struct {
connectionID protocol.ConnectionID
perspective protocol.Perspective
version protocol.VersionNumber
config *Config
paths map[protocol.PathID]*path
closedPaths map[protocol.PathID]bool
pathsLock sync.RWMutex
createPaths bool
streamsMap *streamsMap
rttStats *congestion.RTTStats
remoteRTTs map[protocol.PathID]time.Duration
lastPathsFrameSent time.Time
streamFramer *streamFramer
flowControlManager flowcontrol.FlowControlManager
unpacker unpacker
packer *packetPacker
peerBlocked bool
cryptoSetup handshake.CryptoSetup
receivedPackets chan *receivedPacket
sendingScheduled chan struct{}
// closeChan is used to notify the run loop that it should terminate.
closeChan chan closeError
closeOnce sync.Once
ctx context.Context
ctxCancel context.CancelFunc
// when we receive too many undecryptable packets during the handshake, we send a Public reset
// but only after a time of protocol.PublicResetTimeout has passed
undecryptablePackets []*receivedPacket
receivedTooManyUndecrytablePacketsTime time.Time
// this channel is passed to the CryptoSetup and receives the current encryption level
// it is closed as soon as the handshake is complete
aeadChanged <-chan protocol.EncryptionLevel
handshakeComplete bool
// will be closed as soon as the handshake completes, and receive any error that might occur until then
// it is used to block WaitUntilHandshakeComplete()
handshakeCompleteChan chan error
// handshakeChan receives handshake events and is closed as soon the handshake completes
// the receiving end of this channel is passed to the creator of the session
// it receives at most 3 handshake events: 2 when the encryption level changes, and one error
handshakeChan chan<- handshakeEvent
connectionParameters handshake.ConnectionParametersManager
sessionCreationTime time.Time
lastNetworkActivityTime time.Time
timer *utils.Timer
// keepAlivePingSent stores whether a Ping frame was sent to the peer or not
// it is reset as soon as we receive a packet from the peer
keepAlivePingSent bool
pathTimers chan *path
pathManager *pathManager
pathManagerLaunched bool
scheduler *scheduler
}
var _ Session = &session{}
// newSession makes a new session
func newSession(
conn connection,
pconnMgr *pconnManager,
createPaths bool,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
sCfg *handshake.ServerConfig,
tlsConf *tls.Config,
config *Config,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
paths: make(map[protocol.PathID]*path),
closedPaths: make(map[protocol.PathID]bool),
createPaths: createPaths,
remoteRTTs: make(map[protocol.PathID]time.Duration),
connectionID: connectionID,
perspective: protocol.PerspectiveServer,
version: v,
config: config,
}
return s.setup(sCfg, "", tlsConf, nil, conn, pconnMgr)
}
// declare this as a variable, such that we can it mock it in the tests
var newClientSession = func(
conn connection,
pconnMgr *pconnManager,
createPaths bool,
hostname string,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
tlsConf *tls.Config,
config *Config,
negotiatedVersions []protocol.VersionNumber,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
paths: make(map[protocol.PathID]*path),
closedPaths: make(map[protocol.PathID]bool),
createPaths: createPaths,
remoteRTTs: make(map[protocol.PathID]time.Duration),
connectionID: connectionID,
perspective: protocol.PerspectiveClient,
version: v,
config: config,
}
return s.setup(nil, hostname, tlsConf, negotiatedVersions, conn, pconnMgr)
}
func (s *session) setup(
scfg *handshake.ServerConfig,
hostname string,
tlsConf *tls.Config,
negotiatedVersions []protocol.VersionNumber,
conn connection,
pconnMgr *pconnManager,
) (packetHandler, <-chan handshakeEvent, error) {
aeadChanged := make(chan protocol.EncryptionLevel, 2)
s.aeadChanged = aeadChanged
handshakeChan := make(chan handshakeEvent, 3)
s.handshakeChan = handshakeChan
s.handshakeCompleteChan = make(chan error, 1)
s.receivedPackets = make(chan *receivedPacket, protocol.MaxSessionUnprocessedPackets)
s.closeChan = make(chan closeError, 1)
s.sendingScheduled = make(chan struct{}, 1)
s.undecryptablePackets = make([]*receivedPacket, 0, protocol.MaxUndecryptablePackets)
s.ctx, s.ctxCancel = context.WithCancel(context.Background())
s.timer = utils.NewTimer()
now := time.Now()
s.lastNetworkActivityTime = now
s.sessionCreationTime = now
s.connectionParameters = handshake.NewConnectionParamatersManager(
s.perspective,
s.version,
protocol.ByteCount(s.config.MaxReceiveStreamFlowControlWindow),
protocol.ByteCount(s.config.MaxReceiveConnectionFlowControlWindow),
s.config.IdleTimeout,
)
s.scheduler = &scheduler{}
s.scheduler.setup()
if pconnMgr == nil && conn != nil {
// XXX ONLY VALID FOR BENCHMARK!
s.paths[protocol.InitialPathID] = &path{
pathID: protocol.InitialPathID,
sess: s,
conn: conn,
}
s.paths[protocol.InitialPathID].setup(nil)
} else if pconnMgr != nil && conn != nil {
s.pathManager = &pathManager{pconnMgr: pconnMgr, sess: s}
s.pathManager.setup(conn)
} else {
panic("session without conn")
}
// XXX (QDC): use the PathID 0 as the session RTT path
s.rttStats = s.paths[protocol.InitialPathID].rttStats
s.flowControlManager = flowcontrol.NewFlowControlManager(s.connectionParameters, s.rttStats, s.remoteRTTs)
s.streamsMap = newStreamsMap(s.newStream, s.perspective, s.connectionParameters)
s.streamFramer = newStreamFramer(s.streamsMap, s.flowControlManager)
s.pathTimers = make(chan *path)
var err error
if s.perspective == protocol.PerspectiveServer {
cryptoStream, _ := s.GetOrOpenStream(1)
_, _ = s.AcceptStream() // don't expose the crypto stream
verifySourceAddr := func(clientAddr net.Addr, cookie *Cookie) bool {
return s.config.AcceptCookie(clientAddr, cookie)
}
if s.version.UsesTLS() {
s.cryptoSetup, err = handshake.NewCryptoSetupTLS(
"",
s.perspective,
s.version,
tlsConf,
cryptoStream,
aeadChanged,
)
} else {
s.cryptoSetup, err = newCryptoSetup(
s.connectionID,
s.paths[protocol.InitialPathID].conn.RemoteAddr(),
s.version,
scfg,
cryptoStream,
s.connectionParameters,
s.config.Versions,
verifySourceAddr,
aeadChanged,
)
}
} else {
cryptoStream, _ := s.OpenStream()
if s.version.UsesTLS() {
s.cryptoSetup, err = handshake.NewCryptoSetupTLS(
hostname,
s.perspective,
s.version,
tlsConf,
cryptoStream,
aeadChanged,
)
} else {
s.cryptoSetup, err = newCryptoSetupClient(
hostname,
s.connectionID,
s.version,
cryptoStream,
tlsConf,
s.connectionParameters,
aeadChanged,
&handshake.TransportParameters{RequestConnectionIDTruncation: s.config.RequestConnectionIDTruncation, CacheHandshake: s.config.CacheHandshake},
negotiatedVersions,
)
}
}
if err != nil {
return nil, nil, err
}
s.packer = newPacketPacker(s.connectionID,
s.cryptoSetup,
s.connectionParameters,
s.streamFramer,
s.perspective,
s.version,
)
s.unpacker = &packetUnpacker{aead: s.cryptoSetup, version: s.version}
return s, handshakeChan, nil
}
// run the session main loop
func (s *session) run() error {
// Start the crypto stream handler
go func() {
if err := s.cryptoSetup.HandleCryptoStream(); err != nil {
s.Close(err)
}
}()
var closeErr closeError
aeadChanged := s.aeadChanged
var timerPth *path
runLoop:
for {
// Close immediately if requested
select {
case closeErr = <-s.closeChan:
s.pathsLock.RLock()
for _, pth := range s.paths {
select {
case pth.closeChan <- nil:
default:
}
}
s.pathsLock.RUnlock()
break runLoop
default:
}
s.maybeResetTimer()
select {
case closeErr = <-s.closeChan:
// We stop running the path manager, which will close paths
if s.pathManager != nil {
// XXX (QDC): for tests
s.pathManager.closePaths()
s.pathManager.runClosed <- struct{}{}
}
break runLoop
case <-s.timer.Chan():
s.timer.SetRead()
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case <-s.sendingScheduled:
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case tmpPth := <-s.pathTimers:
timerPth = tmpPth
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case p := <-s.receivedPackets:
err := s.handlePacketImpl(p)
if err != nil {
if qErr, ok := err.(*qerr.QuicError); ok && qErr.ErrorCode == qerr.DecryptionFailure {
s.tryQueueingUndecryptablePacket(p)
continue
}
s.closeLocal(err)
continue
}
// This is a bit unclean, but works properly, since the packet always
// begins with the public header and we never copy it.
putPacketBuffer(p.publicHeader.Raw)
case l, ok := <-aeadChanged:
if !ok { // the aeadChanged chan was closed. This means that the handshake is completed.
s.handshakeComplete = true
aeadChanged = nil // prevent this case from ever being selected again
close(s.handshakeChan)
close(s.handshakeCompleteChan)
} else {
s.tryDecryptingQueuedPackets()
s.handshakeChan <- handshakeEvent{encLevel: l}
}
}
now := time.Now()
if timerPth != nil {
if timeout := timerPth.sentPacketHandler.GetAlarmTimeout(); !timeout.IsZero() && timeout.Before(now) {
// This could cause packets to be retransmitted, so check it before trying
// to send packets.
timerPth.sentPacketHandler.OnAlarm()
}
timerPth = nil
}
if !s.pathManagerLaunched && s.handshakeComplete {
// XXX (QDC): for benchmark tests
if s.pathManager != nil {
s.pathManager.handshakeCompleted <- struct{}{}
s.pathManagerLaunched = true
}
}
if s.config.KeepAlive && s.handshakeComplete && time.Since(s.lastNetworkActivityTime) >= s.idleTimeout()/2 {
// send the PING frame since there is no activity in the session
s.pathsLock.RLock()
// XXX (QDC): send PING over all paths, but is it really needed/useful?
for _, tmpPth := range s.paths {
s.packer.QueueControlFrame(&wire.PingFrame{}, tmpPth)
}
s.pathsLock.RUnlock()
s.keepAlivePingSent = true
}
if err := s.sendPacket(); err != nil {
s.closeLocal(err)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() && s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout).Before(now) && len(s.undecryptablePackets) != 0 {
s.closeLocal(qerr.Error(qerr.DecryptionFailure, "too many undecryptable packets received"))
}
if !s.handshakeComplete && now.Sub(s.sessionCreationTime) >= s.config.HandshakeTimeout {
s.closeLocal(qerr.Error(qerr.HandshakeTimeout, "Crypto handshake did not complete in time."))
}
if s.handshakeComplete && now.Sub(s.lastNetworkActivityTime) >= s.idleTimeout() {
s.closeLocal(qerr.Error(qerr.NetworkIdleTimeout, "No recent network activity."))
}
// Check if we should send a PATHS frame (currently hardcoded at 200 ms) only when at least one stream is open (not counting streams 1 and 3 never closed...)
if s.handshakeComplete && s.version >= protocol.VersionMP && now.Sub(s.lastPathsFrameSent) >= 200 * time.Millisecond && len(s.streamsMap.openStreams) > 2 {
s.schedulePathsFrame()
}
s.garbageCollectStreams()
}
// only send the error the handshakeChan when the handshake is not completed yet
// otherwise this chan will already be closed
if !s.handshakeComplete {
s.handshakeCompleteChan <- closeErr.err
s.handshakeChan <- handshakeEvent{err: closeErr.err}
}
s.handleCloseError(closeErr)
defer s.ctxCancel()
return closeErr.err
}
func (s *session) Context() context.Context {
return s.ctx
}
func (s *session) maybeResetTimer() {
var deadline time.Time
if s.config.KeepAlive && s.handshakeComplete && !s.keepAlivePingSent {
deadline = s.lastNetworkActivityTime.Add(s.idleTimeout() / 2)
} else {
deadline = s.lastNetworkActivityTime.Add(s.idleTimeout())
}
if !s.handshakeComplete {
handshakeDeadline := s.sessionCreationTime.Add(s.config.HandshakeTimeout)
deadline = utils.MinTime(deadline, handshakeDeadline)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() {
deadline = utils.MinTime(deadline, s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout))
}
s.timer.Reset(deadline)
}
func (s *session) idleTimeout() time.Duration {
return s.connectionParameters.GetIdleConnectionStateLifetime()
}
func (s *session) handlePacketImpl(p *receivedPacket) error {
if s.perspective == protocol.PerspectiveClient {
diversificationNonce := p.publicHeader.DiversificationNonce
if len(diversificationNonce) > 0 {
s.cryptoSetup.SetDiversificationNonce(diversificationNonce)
}
}
if p.rcvTime.IsZero() {
// To simplify testing
p.rcvTime = time.Now()
}
s.lastNetworkActivityTime = p.rcvTime
/// XXX (QDC): see if this should be brought at path level too
s.keepAlivePingSent = false
var pth *path
var ok bool
var err error
pth, ok = s.paths[p.publicHeader.PathID]
if !ok {
// It's a new path initiated from remote host
pth, err = s.pathManager.createPathFromRemote(p)
if err != nil {
return err
}
}
return pth.handlePacketImpl(p)
}
func (s *session) handleFrames(fs []wire.Frame, p *path) error {
for _, ff := range fs {
var err error
wire.LogFrame(ff, false)
switch frame := ff.(type) {
case *wire.StreamFrame:
err = s.handleStreamFrame(frame)
case *wire.AckFrame:
err = s.handleAckFrame(frame)
case *wire.ConnectionCloseFrame:
s.closeRemote(qerr.Error(frame.ErrorCode, frame.ReasonPhrase))
case *wire.GoawayFrame:
err = errors.New("unimplemented: handling GOAWAY frames")
case *wire.StopWaitingFrame:
// LeastUnacked is guaranteed to have LeastUnacked > 0
// therefore this will never underflow
p.receivedPacketHandler.SetLowerLimit(frame.LeastUnacked - 1)
case *wire.RstStreamFrame:
err = s.handleRstStreamFrame(frame)
case *wire.WindowUpdateFrame:
err = s.handleWindowUpdateFrame(frame)
case *wire.BlockedFrame:
s.peerBlocked = true
case *wire.PingFrame:
case *wire.AddAddressFrame:
if s.pathManager != nil {
err = s.pathManager.handleAddAddressFrame(frame)
s.schedulePathsFrame()
}
case *wire.ClosePathFrame:
s.handleClosePathFrame(frame)
case *wire.PathsFrame:
// So far, do nothing
s.pathsLock.RLock()
for i := 0; i < int(frame.NumPaths); i++ {
s.remoteRTTs[frame.PathIDs[i]] = frame.RemoteRTTs[i]
if frame.RemoteRTTs[i] >= 30 * time.Minute {
// Path is potentially failed
s.paths[frame.PathIDs[i]].potentiallyFailed.Set(true)
}
}
s.pathsLock.RUnlock()
default:
return errors.New("Session BUG: unexpected frame type")
}
if err != nil {
switch err {
case ackhandler.ErrDuplicateOrOutOfOrderAck:
// Can happen e.g. when packets thought missing arrive late
case errRstStreamOnInvalidStream:
// Can happen when RST_STREAMs arrive early or late (?)
utils.Errorf("Ignoring error in session: %s", err.Error())
case errWindowUpdateOnClosedStream:
// Can happen when we already sent the last StreamFrame with the FinBit, but the client already sent a WindowUpdate for this Stream
default:
return err
}
}
}
return nil
}
// handlePacket is called by the server with a new packet
func (s *session) handlePacket(p *receivedPacket) {
// Discard packets once the amount of queued packets is larger than
// the channel size, protocol.MaxSessionUnprocessedPackets
// XXX (QDC): Multipath still rely on one buffer for the connection;
// in the future, it might make more sense to first buffer in the
// path and then give it to the connection...
select {
case s.receivedPackets <- p:
default:
}
}
func (s *session) handleStreamFrame(frame *wire.StreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
// Stream is closed and already garbage collected
// ignore this StreamFrame
return nil
}
if frame.FinBit {
// Receiving end of stream, print stats about it
// Print client statistics about its paths
s.pathsLock.RLock()
utils.Infof("Info for stream %x of %x", frame.StreamID, s.connectionID)
for pathID, pth := range s.paths {
sntPkts, sntRetrans, sntLost := pth.sentPacketHandler.GetStatistics()
rcvPkts := pth.receivedPacketHandler.GetStatistics()
utils.Infof("Path %x: sent %d retrans %d lost %d; rcv %d", pathID, sntPkts, sntRetrans, sntLost, rcvPkts)
}
s.pathsLock.RUnlock()
}
return str.AddStreamFrame(frame)
}
func (s *session) handleWindowUpdateFrame(frame *wire.WindowUpdateFrame) error {
if frame.StreamID != 0 {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errWindowUpdateOnClosedStream
}
}
_, err := s.flowControlManager.UpdateWindow(frame.StreamID, frame.ByteOffset)
return err
}
func (s *session) handleRstStreamFrame(frame *wire.RstStreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errRstStreamOnInvalidStream
}
str.RegisterRemoteError(fmt.Errorf("RST_STREAM received with code %d", frame.ErrorCode))
return s.flowControlManager.ResetStream(frame.StreamID, frame.ByteOffset)
}
func (s *session) handleAckFrame(frame *wire.AckFrame) error {
pth := s.paths[frame.PathID]
err := pth.sentPacketHandler.ReceivedAck(frame, pth.lastRcvdPacketNumber, pth.lastNetworkActivityTime)
if err == nil && pth.rttStats.SmoothedRTT() > s.rttStats.SmoothedRTT() {
// Update the session RTT, which comes to take the max RTT on all paths
s.rttStats.UpdateSessionRTT(pth.rttStats.SmoothedRTT())
}
return err
}
func (s *session) handleClosePathFrame(frame *wire.ClosePathFrame) error {
if err := s.closePath(frame.PathID, false); err != nil {
return err
}
// This is safe because closePath checks this
pth := s.paths[frame.PathID]
// This allows the host to retransmit packets sent on this path that were not acked by the ClosePath frame
return pth.sentPacketHandler.ReceivedClosePath(frame, pth.lastRcvdPacketNumber, pth.lastNetworkActivityTime)
}
func (s *session) closePath(pthID protocol.PathID, sendClosePathFrame bool) error {
s.pathsLock.RLock()
defer s.pathsLock.RUnlock()
pth, ok := s.paths[pthID]
if !ok {
return errors.New("Unknown path ID to close")
}
_, ok = s.closedPaths[pthID]
if ok {
// XXX (QDC) Path already closed, should we raise an error?
return nil
}
if s.pathManager != nil {
s.pathManager.closePath(pthID)
}
s.closedPaths[pthID] = true
if !sendClosePathFrame {
return nil
}
pth.sentPacketHandler.SetInflightAsLost()
closePathFrame := pth.GetClosePathFrame()
s.streamFramer.AddClosePathFrameForTransmission(closePathFrame)
return nil
}
func (s *session) schedulePathsFrame() {
s.lastPathsFrameSent = time.Now()
s.streamFramer.AddPathsFrameForTransmission(s)
}
func (s *session) closePaths() {
// XXX (QDC): still for tests
if s.pathManager != nil {
s.pathManager.closePaths()
if s.pathManager.pconnMgr == nil {
// XXX For tests
s.paths[0].conn.Close()
}
} else {
s.pathsLock.RLock()
for _, pth := range s.paths {
select {
case pth.closeChan<-nil:
default:
// Don't block
}
}
s.pathsLock.RUnlock()
}
// wait for the run loops of path to finish
for _, pth := range s.paths {
<-pth.runClosed
}
}
func (s *session) closeLocal(e error) {
s.closeOnce.Do(func() {
s.closeChan <- closeError{err: e, remote: false}
})
}
func (s *session) closeRemote(e error) {
s.closeOnce.Do(func() {
s.closeChan <- closeError{err: e, remote: true}
})
}
// Close the connection. If err is nil it will be set to qerr.PeerGoingAway.
// It waits until the run loop has stopped before returning
func (s *session) Close(e error) error {
s.closeLocal(e)
<-s.ctx.Done()
return nil
}
func (s *session) handleCloseError(closeErr closeError) error {
if closeErr.err == nil {
closeErr.err = qerr.PeerGoingAway
}
var quicErr *qerr.QuicError
var ok bool
if quicErr, ok = closeErr.err.(*qerr.QuicError); !ok {
quicErr = qerr.ToQuicError(closeErr.err)
}
// Don't log 'normal' reasons
if quicErr.ErrorCode == qerr.PeerGoingAway || quicErr.ErrorCode == qerr.NetworkIdleTimeout {
utils.Infof("Closing connection %x", s.connectionID)
} else {
utils.Errorf("Closing session with error: %s", closeErr.err.Error())
}
s.streamsMap.CloseWithError(quicErr)
if closeErr.err == errCloseSessionForNewVersion {
return nil
}
s.closePaths()
// If this is a remote close we're done here
if closeErr.remote {
return nil
}
if quicErr.ErrorCode == qerr.DecryptionFailure ||
quicErr == handshake.ErrHOLExperiment ||
quicErr == handshake.ErrNSTPExperiment {
// XXX seems reasonable to send public reset on path ID 0, but this can change
return s.sendPublicReset(s.paths[0].lastRcvdPacketNumber)
}
return s.sendConnectionClose(quicErr)
}
func (s *session) sendPacket() error {
return s.scheduler.sendPacket(s)
}
func (s *session) sendPackedPacket(packet *packedPacket, pth *path) error {
defer putPacketBuffer(packet.raw)
err := pth.sentPacketHandler.SentPacket(&ackhandler.Packet{
PacketNumber: packet.number,
Frames: packet.frames,
Length: protocol.ByteCount(len(packet.raw)),
EncryptionLevel: packet.encryptionLevel,
})
if err != nil {
return err
}
pth.sentPacket<-struct{}{}
s.logPacket(packet, pth.pathID)
return pth.conn.Write(packet.raw)
}
func (s *session) sendConnectionClose(quicErr *qerr.QuicError) error {
s.paths[0].SetLeastUnacked(s.paths[0].sentPacketHandler.GetLeastUnacked())
packet, err := s.packer.PackConnectionClose(&wire.ConnectionCloseFrame{
ErrorCode: quicErr.ErrorCode,
ReasonPhrase: quicErr.ErrorMessage,
}, s.paths[0])
if err != nil {
return err
}
s.logPacket(packet, protocol.InitialPathID)
// XXX (QDC): seems reasonable to send on pathID 0, but this can change
return s.paths[protocol.InitialPathID].conn.Write(packet.raw)
}
func (s *session) sendPing(pth *path) error {
packet, err := s.packer.PackPing(&wire.PingFrame{}, pth)
if err != nil {
return err
}
if packet == nil {
return errors.New("Session BUG: expected ping packet not to be nil")
}
return s.sendPackedPacket(packet, pth)
}
func (s *session) logPacket(packet *packedPacket, pathID protocol.PathID) {
if !utils.Debug() {
// We don't need to allocate the slices for calling the format functions
return
}
utils.Debugf("-> Sending packet 0x%x (%d bytes) for connection %x on path %x, %s", packet.number, len(packet.raw), s.connectionID, pathID, packet.encryptionLevel)
for _, frame := range packet.frames {
wire.LogFrame(frame, true)
}
}
// GetOrOpenStream either returns an existing stream, a newly opened stream, or nil if a stream with the provided ID is already closed.
// Newly opened streams should only originate from the client. To open a stream from the server, OpenStream should be used.
func (s *session) GetOrOpenStream(id protocol.StreamID) (Stream, error) {
str, err := s.streamsMap.GetOrOpenStream(id)
if str != nil {
return str, err
}
// make sure to return an actual nil value here, not an Stream with value nil
return nil, err
}
// AcceptStream returns the next stream openend by the peer
func (s *session) AcceptStream() (Stream, error) {
return s.streamsMap.AcceptStream()
}
// OpenStream opens a stream
func (s *session) OpenStream() (Stream, error) {
return s.streamsMap.OpenStream()
}
func (s *session) OpenStreamSync() (Stream, error) {
return s.streamsMap.OpenStreamSync()
}
func (s *session) WaitUntilHandshakeComplete() error {
return <-s.handshakeCompleteChan
}
func (s *session) queueResetStreamFrame(id protocol.StreamID, offset protocol.ByteCount) {
s.packer.QueueControlFrame(&wire.RstStreamFrame{
StreamID: id,
ByteOffset: offset,
}, s.paths[protocol.InitialPathID])
s.scheduleSending()
}
func (s *session) newStream(id protocol.StreamID) *stream {
// TODO: find a better solution for determining which streams contribute to connection level flow control
if id == 1 || id == 3 {
s.flowControlManager.NewStream(id, false)
} else {
s.flowControlManager.NewStream(id, true)
}
return newStream(id, s.scheduleSending, s.queueResetStreamFrame, s.flowControlManager)
}
// garbageCollectStreams goes through all streams and removes EOF'ed streams
// from the streams map.
func (s *session) garbageCollectStreams() {
s.streamsMap.Iterate(func(str *stream) (bool, error) {
id := str.StreamID()
if str.finished() {
err := s.streamsMap.RemoveStream(id)
if err != nil {
return false, err
}
s.flowControlManager.RemoveStream(id)
}
return true, nil
})
}
func (s *session) sendPublicReset(rejectedPacketNumber protocol.PacketNumber) error {
utils.Infof("Sending public reset for connection %x, packet number %d", s.connectionID, rejectedPacketNumber)
// XXX: seems reasonable to send on the pathID 0, but this can change
return s.paths[protocol.InitialPathID].conn.Write(wire.WritePublicReset(s.connectionID, rejectedPacketNumber, 0))
}
// scheduleSending signals that we have data for sending
func (s *session) scheduleSending() {
select {
case s.sendingScheduled <- struct{}{}:
default:
}
}
func (s *session) tryQueueingUndecryptablePacket(p *receivedPacket) {
if s.handshakeComplete {
utils.Debugf("Received undecryptable packet from %s after the handshake: %#v, %d bytes data", p.remoteAddr.String(), p.publicHeader, len(p.data))
return
}
if len(s.undecryptablePackets)+1 > protocol.MaxUndecryptablePackets {
// if this is the first time the undecryptablePackets runs full, start the timer to send a Public Reset
if s.receivedTooManyUndecrytablePacketsTime.IsZero() {
s.receivedTooManyUndecrytablePacketsTime = time.Now()
s.maybeResetTimer()
}
utils.Infof("Dropping undecrytable packet 0x%x (undecryptable packet queue full)", p.publicHeader.PacketNumber)
return
}
utils.Infof("Queueing packet 0x%x for later decryption", p.publicHeader.PacketNumber)
s.undecryptablePackets = append(s.undecryptablePackets, p)
}
func (s *session) tryDecryptingQueuedPackets() {
for _, p := range s.undecryptablePackets {
s.handlePacket(p)
}
s.undecryptablePackets = s.undecryptablePackets[:0]
}
func (s *session) getWindowUpdateFrames(force bool) []*wire.WindowUpdateFrame {
updates := s.flowControlManager.GetWindowUpdates(force)
res := make([]*wire.WindowUpdateFrame, len(updates))
for i, u := range updates {
res[i] = &wire.WindowUpdateFrame{StreamID: u.StreamID, ByteOffset: u.Offset}
}
return res
}
func (s *session) LocalAddr() net.Addr {
// XXX (QDC): do it like with MPTCP (master initial path), what if it is closed?
return s.paths[0].conn.LocalAddr()
}
// RemoteAddr returns the net.Addr of the client
func (s *session) RemoteAddr() net.Addr {
// XXX (QDC): do it like with MPTCP (master initial path), what if it is closed?
return s.paths[0].conn.RemoteAddr()
}
func (s *session) GetVersion() protocol.VersionNumber {
return s.version
}