DUEL: -glitch fusions -rituals -traps -magics -for swords of revealing light, add an int field to each player signifying how many turns they have left of the effect active -add a new CommandError that stops an attack command if swords of revealing light is still active (i.e. the field is greater than 0) -reduce the number by 1 each turn if it is greater than 0 -win by exodia
-enemy ai
-duel rank calculation
-rng
CAMPAIGN: -rng -duelist drops -start deck generation -starchips -game progress/saving