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There had been a World of Goo 2 issue filed on the prior repo, and there was a partial fix released on august 20 stating
GPU:
Fix NRE when using image array from constant buffer.
Fixes a crash in World of Goo 2, though the game still does not work due to another issue.
My comment on that thread had read:
Same on Windows 11 with a 7800XT on Vulkan. On OpenGL it gets a bit further ("iodizing..."), but still crashes at that point,. Version 1.0.1 (but happens on V1 as well), latest ryujinx, latest firmware.
I'll include the crash report from that thread, and I think i can get a hold of the other logs from other people in that prior issue as well
Reproduction steps
Try starting up World of Goo 2 with seemingly any platform, GPU, drivers, etc and the furthest it'll get is "iodizing..."
The game seems to start - messages about loading text and textures appear on a black screen for a few seconds, and then the emulator itself terminates with a critical error.
Description of the issue
There had been a World of Goo 2 issue filed on the prior repo, and there was a partial fix released on august 20 stating
My comment on that thread had read:
I'll include the crash report from that thread, and I think i can get a hold of the other logs from other people in that prior issue as well
Reproduction steps
Try starting up World of Goo 2 with seemingly any platform, GPU, drivers, etc and the furthest it'll get is "iodizing..."
Log file
Ryujinx_1.1.1373_2024-08-08_15-49-43.log
OS
Windows 11
Ryujinx version (revision hash)
I'm happy to add this but I don't know how to get it - 1.1.1402 though
Game version
1.0
CPU
AMD Ryzen 7 5800X
GPU
AMD Radeon RX 7800X
RAM
32GB
List of applied mods
none
Additional context?
No response
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