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color.go
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color.go
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package lipgloss
import (
"sync"
"github.com/muesli/termenv"
)
var (
colorProfile termenv.Profile
getColorProfile sync.Once
explicitColorProfile bool
hasDarkBackground bool
getBackgroundColor sync.Once
explicitBackgroundColor bool
colorProfileMtx sync.RWMutex
)
// ColorProfile returns the detected termenv color profile. It will perform the
// actual check only once.
func ColorProfile() termenv.Profile {
colorProfileMtx.RLock()
defer colorProfileMtx.RUnlock()
if !explicitColorProfile {
getColorProfile.Do(func() {
colorProfile = termenv.EnvColorProfile()
})
}
return colorProfile
}
// SetColorProfile sets the color profile on a package-wide context. This
// function exists mostly for testing purposes so that you can assure you're
// testing against a specific profile.
//
// Outside of testing you likely won't want to use this function as
// ColorProfile() will detect and cache the terminal's color capabilities
// and choose the best available profile.
//
// Available color profiles are:
//
// termenv.Ascii (no color, 1-bit)
// termenv.ANSI (16 colors, 4-bit)
// termenv.ANSI256 (256 colors, 8-bit)
// termenv.TrueColor (16,777,216 colors, 24-bit)
//
// This function is thread-safe.
func SetColorProfile(p termenv.Profile) {
colorProfileMtx.Lock()
defer colorProfileMtx.Unlock()
colorProfile = p
explicitColorProfile = true
}
// HasDarkBackground returns whether or not the terminal has a dark background.
func HasDarkBackground() bool {
colorProfileMtx.RLock()
defer colorProfileMtx.RUnlock()
if !explicitBackgroundColor {
getBackgroundColor.Do(func() {
hasDarkBackground = termenv.HasDarkBackground()
})
}
return hasDarkBackground
}
// SetHasDarkBackground sets the value of the background color detection on a
// package-wide context. This function exists mostly for testing purposes so
// that you can assure you're testing against a specific background color
// setting.
//
// Outside of testing you likely won't want to use this function as
// HasDarkBackground() will detect and cache the terminal's current background
// color setting.
//
// This function is thread-safe.
func SetHasDarkBackground(b bool) {
colorProfileMtx.Lock()
defer colorProfileMtx.Unlock()
hasDarkBackground = b
explicitBackgroundColor = true
}
// TerminalColor is a color intended to be rendered in the terminal. It
// satisfies the Go color.Color interface.
type TerminalColor interface {
value() string
color() termenv.Color
RGBA() (r, g, b, a uint32)
}
// NoColor is used to specify the absence of color styling. When this is active
// foreground colors will be rendered with the terminal's default text color,
// and background colors will not be drawn at all.
//
// Example usage:
//
// var style = someStyle.Copy().Background(lipgloss.NoColor{})
type NoColor struct{}
func (n NoColor) value() string {
return ""
}
func (n NoColor) color() termenv.Color {
return ColorProfile().Color("")
}
// RGBA returns the RGBA value of this color. Because we have to return
// something, despite this color being the absence of color, we're returning
// black with 100% opacity.
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
func (n NoColor) RGBA() (r, g, b, a uint32) {
return 0x0, 0x0, 0x0, 0xFFFF
}
var noColor = NoColor{}
// Color specifies a color by hex or ANSI value. For example:
//
// ansiColor := lipgloss.Color("21")
// hexColor := lipgloss.Color("#0000ff")
type Color string
func (c Color) value() string {
return string(c)
}
func (c Color) color() termenv.Color {
return ColorProfile().Color(string(c))
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
func (c Color) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(c.color()).RGBA()
}
// AdaptiveColor provides color options for light and dark backgrounds. The
// appropriate color will be returned at runtime based on the darkness of the
// terminal background color.
//
// Example usage:
//
// color := lipgloss.AdaptiveColor{Light: "#0000ff", Dark: "#000099"}
type AdaptiveColor struct {
Light string
Dark string
}
func (ac AdaptiveColor) value() string {
if HasDarkBackground() {
return ac.Dark
}
return ac.Light
}
func (ac AdaptiveColor) color() termenv.Color {
return ColorProfile().Color(ac.value())
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
func (ac AdaptiveColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(ac.color()).RGBA()
}
// CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
// profiles. Automatic color degredation will not be performed.
type CompleteColor struct {
TrueColor string
ANSI256 string
ANSI string
}
func (c CompleteColor) value() string {
switch ColorProfile() {
case termenv.TrueColor:
return c.TrueColor
case termenv.ANSI256:
return c.ANSI256
case termenv.ANSI:
return c.ANSI
default:
return ""
}
}
func (c CompleteColor) color() termenv.Color {
return colorProfile.Color(c.value())
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
func (c CompleteColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(c.color()).RGBA()
}
// CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
// profiles, with separate options for light and dark backgrounds. Automatic
// color degredation will not be performed.
type CompleteAdaptiveColor struct {
Light CompleteColor
Dark CompleteColor
}
func (cac CompleteAdaptiveColor) value() string {
if HasDarkBackground() {
return cac.Dark.value()
}
return cac.Light.value()
}
func (cac CompleteAdaptiveColor) color() termenv.Color {
return ColorProfile().Color(cac.value())
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
func (cac CompleteAdaptiveColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(cac.color()).RGBA()
}
// GradientColour specifies the start and end hex values for a colour gradient.
// The RGBA is blended based on the position/steps parameters. During render the
// gradient will be applied to the string provided, and the Steps parameter
// will be set to the Width() of the string provided to render.
// Currently only right to left gradient is supported.
//
// TODO: Add option for multiline:
// - corner to corner
// - radial
// - inverse
type GradientColour struct {
Start string
End string
Steps int
Position int
}
func (gc GradientColour) value() string {
sc := termenv.ConvertToRGB(ColorProfile().Color(gc.Start))
ec := termenv.ConvertToRGB(ColorProfile().Color(gc.End))
n := sc.BlendRgb(ec, float64(gc.Position)/float64(gc.Steps))
return n.Hex()
}
func (gc GradientColour) color() termenv.Color {
return ColorProfile().Color(gc.value())
}
func (gc GradientColour) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(gc.color()).RGBA()
}