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gameenums.h
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gameenums.h
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#ifndef _GAMEENUMS_H_
#define _GAMEENUMS_H_
#include <../../angelscript.h>
/*
credits go to zort for the original enum
modified by Someone else
*/
typedef enum {
STATE_STANDING = 0,
STATE_WALKING = 1,
STATE_RUNNING = 2,
STATE_ATTACKING = 3,
STATE_JUMPING = 4,
STATE_DASHING = 5,
STATE_ROWING = 6,
STATE_DEFENDING = 7,
STATE_BROKEN_DEFENCE = 8,
STATE_CATCHING = 9,
STATE_CAUGHT = 10,
STATE_INJURED = 11,
STATE_FALLING = 12,
STATE_FROZEN = 13,
STATE_LYING = 14,
STATE_OTHER = 15,
STATE_DOP = 16,
STATE_DRINKING = 17,
STATE_BURNING = 18,
STATE_FIRERUNNING = 19,
STATE_LOUIS_DASH_ATTACKING = 100,
STATE_DEEP_STRAFING = 301,
STATE_TELEPORTING_ENEMY = 400,
STATE_TELEPORTING_FRIEND = 401,
STATE_RUDOLF_TRANSFORMING = 500,
STATE_RUDOLF_TRANSFORMING2 = 501,
STATE_LIGHT_WEAPON_FALLING = 1000,
STATE_LIGHT_WEAPON_HELD = 1001,
STATE_LIGHT_WEAPON_THROWN = 1002,
STATE_LIGHT_WEAPON_JUST_ON_GROUND = 1003,
STATE_LIGHT_WEAPON_GROUND = 1004,
STATE_SELF_HEALING = 1700,
STATE_HEAVY_WEAPON_FALLING = 2000,
STATE_HEAVY_WEAPON_HELD = 2001,
STATE_HEAVY_WEAPON_GROUND = 2004,
STATE_BALL_FLYING = 3000,
STATE_BALL_HITTING = 3001,
STATE_BALL_HIT = 3002,
STATE_BALL_REBOUND = 3003,
STATE_BALL_DISAPPEAR = 3004,
STATE_BALL_FLYING_INVIS = 3005,
STATE_BALL_PIERCING = 3006,
STATE_CRIMINAL_TRANSFORM_BEGIN = 8000,
STATE_CRIMINAL_TRANSFORM_END = 8999,
STATE_LOUIS_TRANSFORM = 9995,
STATE_LOUIS_ARMOR = 9996,
STATE_LOUIS_MESSAGE = 9997,
STATE_LOUIS_DELETE = 9998,
STATE_LOUIS_BROKEN_WEAPON = 9999
} ObjectStates;
typedef enum {
KIND_NORMAL = 0,
KIND_CATCH_DOP = 1,
KIND_PICK_WEAPON = 2,
KIND_CATCH = 3,
KIND_THROWN = 4,
KIND_WEAPON = 5,
KIND_FINISH_HIM = 6,
KIND_ROWING_PICK = 7,
KIND_HEAL = 8,
KIND_SHIELD = 9,
KIND_FLUTE = 10,
KIND_FLUTE_2 = 11,
KIND_OBSTACLE = 14,
KIND_WHIRLWIND_LIFT = 15,
KIND_WHIRLWIND_FREEZE = 16,
} ItrKinds;
void RegisterGameEnums(asIScriptEngine *ScriptEngine);
#endif // _GAMEENUMS_H_