The ADM(AudioDeviceModule) is responsible for driving input (microphone) and output (speaker) audio in WebRTC and the API is defined in audio_device.h.
Main functions of the ADM are:
- Initialization and termination of native audio libraries.
- Registration of an AudioTransport object which handles audio callbacks for audio in both directions.
- Device enumeration and selection (only for Linux, Windows and Mac OSX).
- Start/Stop physical audio streams:
- Recording audio from the selected microphone, and
- playing out audio on the selected speaker.
- Level control of the active audio streams.
- Control of built-in audio effects (Audio Echo Cancelation (AEC), Audio Gain Control (AGC) and Noise Suppression (NS)) for Android and iOS.
ADM implementations reside at two different locations in the WebRTC repository:
/modules/audio_device/
and /sdk/
. The latest implementations for iOS
and Android can be found under /sdk/
. /modules/audio_device/
contains
older versions for mobile platforms and also implementations for desktop
platforms such as Linux, Windows and Mac OSX. This document is
focusing on the parts in /modules/audio_device/
but implementation specific
details such as threading models are omitted to keep the descriptions as simple
as possible.
By default, the ADM in WebRTC is created in WebRtcVoiceEngine::Init
but
an external implementation can also be injected using
rtc::CreatePeerConnectionFactory
. An example of where an external ADM is
injected can be found in PeerConnectionInterfaceTest where a so-called
fake ADM is utilized to avoid hardware dependency in a gtest. Clients can
also inject their own ADMs in situations where functionality is needed that is
not provided by the default implementations.
This section contains a historical background of the ADM API.
The ADM interface is old and has undergone many changes over the years. It used to be much more granular but it still contains more than 50 methods and is implemented on several different hardware platforms.
Some APIs are not implemented on all platforms, and functionality can be spread out differently between the methods.
The most up-to-date implementations of the ADM interface are for iOS and for Android.
Desktop version are not updated to comply with the latest C++ style guide and more work is also needed to improve the performance and stability of these versions.
WebRtcVoiceEngine
does not utilize all methods of the ADM but it still
serves as the best example of its architecture and how to use it. For a more
detailed view of all methods in the ADM interface, see ADM unit tests.
Assuming that an external ADM implementation is not injected, a default - or
internal - ADM is created in WebRtcVoiceEngine::Init
using
AudioDeviceModule::Create
.
Basic initialization is done using a utility method called
adm_helpers::Init
which calls fundamental ADM APIs like:
AudiDeviceModule::Init
- initializes the native audio parts required for each platform.AudiDeviceModule::SetPlayoutDevice
- specifies which speaker to use for playing out audio using anindex
retrieved by the corresponding enumeration methodAudiDeviceModule::PlayoutDeviceName
.AudiDeviceModule::SetRecordingDevice
- specifies which microphone to use for recording audio using anindex
retrieved by the corresponding enumeration method which isAudiDeviceModule::RecordingDeviceName
.AudiDeviceModule::InitSpeaker
- sets up the parts of the ADM needed to use the selected output device.AudiDeviceModule::InitMicrophone
- sets up the parts of the ADM needed to use the selected input device.AudiDeviceModule::SetStereoPlayout
- enables playout in stereo if the selected audio device supports it.AudiDeviceModule::SetStereoRecording
- enables recording in stereo if the selected audio device supports it.
WebRtcVoiceEngine::Init
also calls
AudiDeviceModule::RegisterAudioTransport
to register an existing
AudioTransport implementation which handles audio callbacks in both
directions and therefore serves as the bridge between the native ADM and the
upper WebRTC layers.
Recorded audio samples are delivered from the ADM to the WebRtcVoiceEngine
(who owns the AudioTransport
object) via
AudioTransport::RecordedDataIsAvailable
:
int32_t RecordedDataIsAvailable(const void* audioSamples, size_t nSamples, size_t nBytesPerSample,
size_t nChannels, uint32_t samplesPerSec, uint32_t totalDelayMS,
int32_t clockDrift, uint32_t currentMicLevel, bool keyPressed,
uint32_t& newMicLevel)
Decoded audio samples ready to be played out are are delivered by the
WebRtcVoiceEngine
to the ADM, via AudioTransport::NeedMorePlayoutData
:
int32_t NeedMorePlayData(size_t nSamples, size_t nBytesPerSample, size_t nChannels, int32_t samplesPerSec,
void* audioSamples, size_t& nSamplesOut,
int64_t* elapsed_time_ms, int64_t* ntp_time_ms)
Audio samples are 16-bit linear PCM using regular interleaving of channels within each sample.
WebRtcVoiceEngine
also owns an AudioState
member and this class is
used has helper to start and stop audio to and from the ADM. To initialize and
start recording, it calls:
and to initialize and start playout:
Finally, the corresponding stop methods AudiDeviceModule::StopRecording
and AudiDeviceModule::StopPlayout
are called followed by
AudiDeviceModule::Terminate
.