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*.metal files in pod dependency #2571
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Hey! 👋 The issue doesn't seem to contain a minimal reproduction. Could you provide a snack or a link to a GitHub repository under your username that reproduces the problem? |
Is there any documentation why this change was made in v15.9.0 to begin with? We just ran into this exact problem since both KSPlayer and RNSVG produced said |
The ☝️ mentioned patch file, for people running into similar issues:
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Hi, thank you for bringing this issue to our attention. This is indeed unintended behavior, and |
# Summary Fixes #2571. Since filter shaders are already provided as compiled `*.metallib` files, there is no need to include `*.metal` files in the `source_files` list. ## Compatibility | OS | Implemented | | ------- | :---------: | | iOS | ✅ |
Description
Hi everyone,
Would it make sense to exclude .metal files from the podspec dependencies?
Currently, we already include compiled shaders as .metallib binaries, so is there a specific reason to include the .metal sources as well?
By default, these shader sources are compiled into default.metallib, which can create conflicts with other libraries that also include shader sources (e.g., “multiple commands produce default.metallib”).
Let me know your thoughts!
Steps to reproduce
Have any other lib with .metal-sources included
Snack or a link to a repository
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SVG version
v15.10.1
React Native version
0.73.1
Platforms
iOS
JavaScript runtime
None
Workflow
None
Architecture
None
Build type
None
Device
iOS simulator
Device model
No response
Acknowledgements
Yes
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