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This probably happens when a atom gets out of its chunk neighboring, we just need to limit how far a atom can go each frame, probably setting a universal speed limit for atoms would be the way to go.
The text was updated successfully, but these errors were encountered:
This probably happens when a atom gets out of its chunk neighboring, we just need to limit how far a atom can go each frame, probably setting a universal speed limit for atoms would be the way to go.
The text was updated successfully, but these errors were encountered: