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Is it normal for the raycaster to be very unprecise? I can solve the problem by wrapping the MeshLineRaycaster function and setting: raycaster.params.Line.threshold = 0.1 , but I'd like to know if the raycaster is sufficiently precise for you with the default value of 1 (bacause maybe I am doing myself something wrong)
The text was updated successfully, but these errors were encountered:
Is it normal for the raycaster to be very unprecise? I can solve the problem by wrapping the MeshLineRaycaster function and setting:
raycaster.params.Line.threshold = 0.1
, but I'd like to know if the raycaster is sufficiently precise for you with the default value of 1 (bacause maybe I am doing myself something wrong)The text was updated successfully, but these errors were encountered: