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SetupR64WindowController.m
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SetupR64WindowController.m
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/*
Stockfish, a OS X GUI for the UCI chess engine with the same name.
Copyright (C) 2004-2011 Marco Costalba, Joona Kiiski, Tord Romstad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "BoardController.h"
#import "ChessPosition.h"
#import "SetupR64BoardView.h"
#import "SetupR64WindowController.h"
@implementation SetupR64WindowController
static BOOL ImagesLoaded = NO;
static NSImage *PieceImages[16];
static void loadImages(void) {
PieceImages[0] = [[NSImage imageNamed: @"WPawn32"] retain];
PieceImages[1] = [[NSImage imageNamed: @"WKnight32"] retain];
PieceImages[2] = [[NSImage imageNamed: @"WBishop32"] retain];
PieceImages[3] = [[NSImage imageNamed: @"WRook32"] retain];
PieceImages[4] = [[NSImage imageNamed: @"WQueen32"] retain];
PieceImages[5] = [[NSImage imageNamed: @"WKing32"] retain];
PieceImages[8] = [[NSImage imageNamed: @"BPawn32"] retain];
PieceImages[9] = [[NSImage imageNamed: @"BKnight32"] retain];
PieceImages[10] = [[NSImage imageNamed: @"BBishop32"] retain];
PieceImages[11] = [[NSImage imageNamed: @"BRook32"] retain];
PieceImages[12] = [[NSImage imageNamed: @"BQueen32"] retain];
PieceImages[13] = [[NSImage imageNamed: @"BKing32"] retain];
ImagesLoaded = YES;
};
+(void)initialize {
loadImages();
}
-(id)initWithBoardController:(BoardController *)bc FEN:(NSString *)fen {
self = [super initWithWindowNibName: @"Setup"];
boardController = bc;
initialFEN = [fen retain];
position = [[ChessPosition alloc] initWithFEN: initialFEN];
return self;
}
-(void)windowDidLoad {
int piece;
[setupBoardView setController: self];
for(piece = 0; piece < 6; piece++) {
[[pieceChoiceMatrix cellAtRow: piece column: 0]
setImage: PieceImages[5 - piece]];
[[pieceChoiceMatrix cellAtRow: piece column: 1]
setImage: PieceImages[13 - piece]];
}
[sideToMoveCheckbox setState: [position whiteToMove]];
[whiteOoCheckbox setState: [position whiteCanCastleKingside]];
[whiteOooCheckbox setState: [position whiteCanCastleQueenside]];
[blackOoCheckbox setState: [position blackCanCastleKingside]];
[blackOooCheckbox setState: [position blackCanCastleQueenside]];
}
-(int)pieceAtSquare:(int)squareIndex {
return [position pieceAtSquare: squareIndex];
}
-(NSImage *)pieceImage:(int)piece {
return PieceImages[piece-1];
}
-(IBAction)cancelButtonPressed:(id)sender {
[[self window] close];
}
-(IBAction)okButtonPressed:(id)sender {
[boardController setCurrentPositionFromFEN: [position FENString]];
[[self window] close];
}
-(IBAction)castleRightsChanged:(id)sender {
}
-(IBAction)clearBoardButtonPressed:(id)sender {
[position release];
position = [[ChessPosition alloc] initWithFEN: @"8/8/8/8/8/8/8/8 w - -"];
[sideToMoveCheckbox setState: 1];
[whiteOoCheckbox setState: 0];
[whiteOooCheckbox setState: 0];
[blackOoCheckbox setState: 0];
[blackOooCheckbox setState: 0];
[setupBoardView setNeedsDisplay: YES];
}
-(IBAction)resetButtonPressed:(id)sender {
[position release];
position = [[ChessPosition alloc] initWithFEN: initialFEN];
[sideToMoveCheckbox setState: [position whiteToMove]];
[whiteOoCheckbox setState: [position whiteCanCastleKingside]];
[whiteOooCheckbox setState: [position whiteCanCastleQueenside]];
[blackOoCheckbox setState: [position blackCanCastleKingside]];
[blackOooCheckbox setState: [position blackCanCastleQueenside]];
[setupBoardView setNeedsDisplay: YES];
}
-(IBAction)selectedPieceChanged:(id)sender {
int tag = [sender selectedTag];
selectedPiece = (tag % 2 == 0)? 6 - tag / 2 : 14 - (tag - 1) / 2;
}
-(IBAction)sideToMoveChanged:(id)sender {
}
-(void)mouseDownAtSquare:(int)squareIndex {
if([position pieceAtSquare: squareIndex] == EMPTY)
[position putPiece: selectedPiece atSquare: squareIndex];
else
[position removePieceAtSquare: squareIndex];
[setupBoardView setNeedsDisplay: YES];
}
-(void)dealloc {
[ChessPosition release];
[initialFEN release];
[super dealloc];
}
@end