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This issue is not a question, feature request, or anything other than a bug report directly related to this project.
Description
We are trying to get the camera working on a Nvidia Jetson AGX Orin but the the ZED_Depth_Viewer crashes with the following Segmentation fault:
nvbuf_utils: Could not get EGL display connection
QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root'
[ZED Depth Viewer] Failed to create directory to save images: /root/Documents/ZED
QGLShader::compile(Vertex): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.00 ES, and 3.00 ES
[ZED Depth Viewer] Failed to compile Vertex shader GLSL
QGLShader::compile(Fragment): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.00 ES, and 3.00 ES
[ZED Depth Viewer] Failed to compile fragment shader GLSL
QGLShader::link: "error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader"
[ZED Depth Viewer] Failed to link shaders to program
QGLShader::link: "error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader"
[ZED Depth Viewer] Failed to bind shaders to program
QGLShaderProgram::uniformLocation( texture ): shader program is not linked
QGLShaderProgram::uniformLocation( matrix ): shader program is not linked
QGLShader::compile(Vertex): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.00 ES, and 3.00 ES
[ZED Depth Viewer] Failed to compile Vertex shader GLSL
QGLShader::compile(Fragment): 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.00 ES, and 3.00 ES
[ZED Depth Viewer] Failed to compile Vertex shader GLSL
QGLShader::link: "error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader"
QGLShader::link: "error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader"
QGLShaderProgram::uniformLocation( texture ): shader program is not linked
in bool ImageHandler::initialize(sl::Mat&) : Err [999]: unknown error.
Stack trace (most recent call last):
#27 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x41ec07, in
#26 Object "/usr/lib/aarch64-linux-gnu/libc.so.6", at 0xffff8405fe0f, in __libc_start_main
#25 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x41e187, in
#24 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x43eeb3, in
#23 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x43a9e3, in
#22 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x44d58f, in
#21 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff846d03b7, in QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>)
#20 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff8472d1cb, in QEventDispatcherGlib::processEvents(QFlags<QEventLoop::ProcessEventsFlag>)
#19 Object "/usr/lib/aarch64-linux-gnu/libglib-2.0.so.0", at 0xffff82b7bc53, in g_main_context_iteration
#18 Object "/usr/lib/aarch64-linux-gnu/libglib-2.0.so.0", at 0xffff82b7bbb3, in
#17 Object "/usr/lib/aarch64-linux-gnu/libglib-2.0.so.0", at 0xffff82b7b943, in g_main_context_dispatch
#16 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff8472ce73, in
#15 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff8472c507, in QTimerInfoList::activateTimers()
#14 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff846d1c0b, in QCoreApplication::notifyInternal2(QObject*, QEvent*)
#13 Object "/usr/lib/aarch64-linux-gnu/libQt5Widgets.so.5", at 0xffff8508aad7, in QApplication::notify(QObject*, QEvent*)
#12 Object "/usr/lib/aarch64-linux-gnu/libQt5Widgets.so.5", at 0xffff850814ab, in QApplicationPrivate::notify_helper(QObject*, QEvent*)
#11 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff846ff5b7, in QObject::event(QEvent*)
#10 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff8470c557, in QTimer::timeout(QTimer::QPrivateSignal)
#9 Object "/usr/lib/aarch64-linux-gnu/libQt5Core.so.5", at 0xffff846febff, in QMetaObject::activate(QObject*, int, int, void**)
#8 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x41f1f3, in
#7 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x43feab, in
#6 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x43faab, in
#5 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x43b5ef, in
#4 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x4479b7, in
#3 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x446893, in
#2 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x4a6e27, in
#1 Object "/usr/local/zed/tools/ZED_Depth_Viewer", at 0x4669e7, in
#0 Object "/usr/lib/aarch64-linux-gnu/tegra/libcuda.so.1", at 0xffff89cfa1cc, in
Segmentation fault (Address not mapped to object [0x4000400000018])
Segmentation fault (core dumped)
Steps to Reproduce
Pull and run the Jetson tools-devel docker container: docker run --runtime nvidia --net=host -it --privileged -e DISPLAY -v /tmp/.X11-unix:/tmp.X11-unix -v "$HOME/.Xauthority:/root/.Xauthority" stereolabs/zed:4.0-tools-devel-jetson-jp5.1.0 in
Inside the docker container run /usr/local/zed/tools/ZED_Depth_Viewer
... Crash happens
...
Expected Result
The application starts, connects to the camera and shows the 3D depth map.
Actual Result
The application starts, connects to the camera and crashes with the Segmentation fault.
ZED Camera model
ZED2
Environment
NVIDIA Jetson AGX Orin
L4T 35.2.1 [ JetPack UNKNOWN ]
Ubuntu 20.04.6 LTS
Kernel Version: 5.10.104-tegra
CUDA 11.4.315
CUDA Architecture: 8.7
OpenCV version: 4.5.4
OpenCV Cuda: NO
CUDNN: 8.6.0.166
TensorRT: 8.5.2.2
Vision Works: NOT_INSTALLED
VPI: 2.2.4
Vulcan:
Anything else?
No response
The text was updated successfully, but these errors were encountered:
Issue:
Encountering crashes when running tools from the ZED SDK within the Nvidia Isaac ROS Docker environment. Suspected mismatch between ZED SDK versions in Dockerfile and required version for ZED Box Orin NX (16GB).
Confirm compatibility between ZED SDK versions specified in Dockerfile and required version for ZED Box Orin NX. If mismatch is confirmed, update Dockerfile to include the required ZED SDK version (ZED SDK for JetPack 5.1.1 (L4T 35.3), version 4.1).
Successfully updated the Dockerfile with the correct SDK version, resolving the previous issue. Added the line wget -q --no-check-certificate -O ZED_SDK_Linux.run https://download.stereolabs.com/zedsdk/4.1/l4t35.3/jetsons to fetch the required SDK version.
However, a warning persists:
[ZED-X][Warning] Failed to connect to zed_x_daemon.
[ZED-X][Warning] Failed to verify the match between the L4T version of the host and the container. If you are indeed in a container, be sure to run the same L4T version on both.
When checking cat /etc/nv_tegra_release within the container, it returns "not found," while in the host, it returns:
# R35 (release), REVISION: 3.1, GCID: 32827747, BOARD: t186ref, EABI: aarch64, DATE: Sun Mar 19 15:19:21 UTC 2023
Despite the successful operation of the tools, the warning persists. Is this something that needs to be addressed?
Preliminary Checks
Description
We are trying to get the camera working on a Nvidia Jetson AGX Orin but the the ZED_Depth_Viewer crashes with the following Segmentation fault:
Steps to Reproduce
docker run --runtime nvidia --net=host -it --privileged -e DISPLAY -v /tmp/.X11-unix:/tmp.X11-unix -v "$HOME/.Xauthority:/root/.Xauthority" stereolabs/zed:4.0-tools-devel-jetson-jp5.1.0
in/usr/local/zed/tools/ZED_Depth_Viewer
...
Expected Result
The application starts, connects to the camera and shows the 3D depth map.
Actual Result
The application starts, connects to the camera and crashes with the Segmentation fault.
ZED Camera model
ZED2
Environment
Anything else?
No response
The text was updated successfully, but these errors were encountered: