You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When running the livelink-mono ona Jetson Orin and receiving the feed on a Unity app running on another machine on the same Wi-Fi network, there is about a 5-10 second delay between real body movement and the movement mirrored by the Avatar in Unity? Is this expected behavior or are there ways to improve the performance?
The text was updated successfully, but these errors were encountered:
When running the livelink-mono ona Jetson Orin and receiving the feed on a Unity app running on another machine on the same Wi-Fi network, there is about a 5-10 second delay between real body movement and the movement mirrored by the Avatar in Unity? Is this expected behavior or are there ways to improve the performance?
The text was updated successfully, but these errors were encountered: