A comprehensive implementation guide teaching software design patterns, SOLID principles, and best practices.
- Implement Factory Pattern
- Concrete Factory
- Product creation
- Client usage
- Add Abstract Factory
- Product families
- Concrete factories
- Abstract interfaces
- Create Builder Pattern
- Director
- Concrete builders
- Product construction
- Add Factory Method
- Creator classes
- Product hierarchy
- Method overriding
- Implement Prototype
- Cloning mechanism
- Deep/shallow copies
- Registry support
- Create Singleton
- Thread safety
- Lazy loading
- Instance control
- Add Adapter Pattern
- Class adaptation
- Object adaptation
- Interface bridging
- Implement Bridge
- Abstraction
- Implementation
- Decoupling
- Create Composite
- Component interface
- Leaf objects
- Composite objects
- Add Decorator
- Component wrapping
- Dynamic behavior
- Responsibility chain
- Implement Facade
- Subsystem simplification
- Interface unification
- Client abstraction
- Create Flyweight
- State sharing
- Factory management
- Context handling
- Add Proxy
- Access control
- Lazy loading
- Resource management
- Implement Chain of Responsibility
- Handler chain
- Request processing
- Dynamic chain
- Add Command
- Command objects
- Command queue
- Undo/redo
- Create Interpreter
- Grammar rules
- Expression parsing
- Context handling
- Add Iterator
- Collection traversal
- Access patterns
- Iterator types
- Implement Mediator
- Colleague communication
- Event handling
- Decoupling
- Create Memento
- State capture
- History management
- Restoration
- Add Observer
- Event notification
- Subject-observer
- Change propagation
- Implement State
- State transitions
- Context handling
- Behavior encapsulation
- Create Strategy
- Algorithm family
- Context switching
- Behavior encapsulation
- Add Template Method
- Algorithm skeleton
- Hook methods
- Implementation variation
- Implement Visitor
- Element traversal
- Operation addition
- Double dispatch
- Create composite patterns
- Add pattern variations
- Implement anti-patterns
- Create design exercises
- Add pattern catalogs
- Add SOLID principles
- Create design guidelines
- Implement code reviews
- Add testing strategies
- Create documentation
- Add architectural patterns
- Create enterprise patterns
- Implement cloud patterns
- Add concurrent patterns
- Create reactive patterns
- C#
- Java
- Python
- TypeScript
- Go
- Rust
- Creational Patterns
- Structural Patterns
- Behavioral Patterns
- Architectural Patterns
- Enterprise Patterns
- Cloud Patterns
- Gamma1995 Design Patterns - Elements of Reuseable Object-Oriented Software
- Geirhos2015 Entwurfsmuster - das umfassende Buch
- Freeman2020 Head First, Design Patterns - Building Extensible & Maintainable Object-Oriented Software, Second Edition
- wikipedia