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yatecbase.h
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yatecbase.h
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/**
* yatecbase.h
* This file is part of the YATE Project http://YATE.null.ro
*
* Common base classes for all telephony clients
*
* Yet Another Telephony Engine - a fully featured software PBX and IVR
* Copyright (C) 2004-2014 Null Team
*
* This software is distributed under multiple licenses;
* see the COPYING file in the main directory for licensing
* information for this specific distribution.
*
* This use of this software may be subject to additional restrictions.
* See the LEGAL file in the main directory for details.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef __YATECBASE_H
#define __YATECBASE_H
#ifndef __cplusplus
#error C++ is required
#endif
#include <yatephone.h>
/**
* Holds all Telephony Engine related classes.
*/
namespace TelEngine {
class Flags32; // Keeps a 32bit length flag mask
class NamedInt; // A named integer value
class Window; // A generic window
class UIWidget; // A custom widget
class UIFactory; // Base factory used to build custom widgets
class Client; // The client
class ClientChannel; // A client telephony channel
class ClientDriver; // The client telephony driver
class ClientLogic; // Base class for all client logics
class DefaultLogic; // The client's default logic
class ClientWizard; // A client wizard
class ClientAccount; // A client account
class ClientAccountList; // A client account list
class ClientContact; // A client contact
class ClientResource; // A client contact's resource
class MucRoomMember; // A MUC room member
class MucRoom; // An account's MUC room contact
class DurationUpdate; // Class used to update UI durations
class ClientSound; // A sound file
class ClientFileItem; // Base class for file/dir items
class ClientDir; // A directory
class ClientFile; // A file
/**
* This class keeps a 32bit length flag mask
* @short A 32 bit length list of flags
*/
class YATE_API Flags32
{
public:
/**
* Constructor
*/
inline Flags32()
: m_flags(0)
{}
/**
* Constructor
* @param value Flags value
*/
inline Flags32(u_int32_t value)
: m_flags(value)
{}
/**
* Retrieve flags value
* @return The flags
*/
inline u_int32_t flags() const
{ return m_flags; }
/**
* Set flags
* @param mask Flag(s) to set
*/
inline void set(u_int32_t mask)
{ m_flags = m_flags | mask; }
/**
* Reset flags
* @param mask Flag(s) to reset
*/
inline void reset(u_int32_t mask)
{ m_flags = m_flags & ~mask; }
/**
* Check if a mask of flags is set
* @param mask Flag(s) to check
* @return The flags of mask which are set, 0 if no mask flag is set
*/
inline u_int32_t flag(u_int32_t mask) const
{ return (m_flags & mask); }
/**
* Set or reset flags
* @param mask Flag(s)
* @param on True to set, false to reset
*/
inline void changeFlag(u_int32_t mask, bool on) {
if (on)
set(mask);
else
reset(mask);
}
/**
* Set or reset flags, check if changed
* @param mask Flag(s)
* @param ok True to set, false to reset
* @return True if any flag contained in mask changed
*/
inline bool changeFlagCheck(u_int32_t mask, bool ok) {
if ((0 != flag(mask)) == ok)
return false;
changeFlag(mask,ok);
return true;
}
/**
* Change flags
* @param value New flags value
*/
inline void change(u_int32_t value)
{ m_flags = value; }
/**
* Conversion to u_int32_t operator
*/
inline operator u_int32_t() const
{ return m_flags; }
/**
* Asignement from int operator
*/
inline const Flags32& operator=(int value)
{ m_flags = value; return *this; }
protected:
u_int32_t m_flags;
};
/**
* This class holds a name integer value
* @short A named integer value
*/
class YATE_API NamedInt: public String
{
YCLASS(NamedInt,String)
public:
/**
* Constructor
* @param name Name
* @param val The value
*/
inline NamedInt(const char* name, int val = 0)
: String(name), m_value(val)
{}
/**
* Copy constructor
* @param other Source object
*/
inline NamedInt(const NamedInt& other)
: String(other), m_value(other.value())
{}
/**
* Retrieve the value
* @return The integer value
*/
inline int value() const
{ return m_value; }
/**
* Set the value
* @param val The new integer value
*/
inline void setValue(int val)
{ m_value = val; }
/**
* Add an item to a list. Replace existing item with the same name
* @param list The list
* @param obj The object
*/
static void addToListUniqueName(ObjList& list, NamedInt* obj);
/**
* Clear all items with a given value
* @param list The list
* @param val Value to remove
*/
static void clearValue(ObjList& list, int val);
/**
* Get an item's value from name
* @param list The list containing the item
* @param name Item name
* @param defVal Value to return if not found
* @return Item value
*/
static inline int lookup(const ObjList& list, const String& name, int defVal = 0) {
ObjList* o = list.find(name);
return o ? (static_cast<NamedInt*>(o->get()))->value() : defVal;
}
/**
* Get an item's name from value
* @param list The list containing the item
* @param val Item value
* @param defVal Name to return if not found
* @return Item name
*/
static inline const String& lookupName(const ObjList& list, int val,
const String& defVal = String::empty()) {
for (ObjList* o = list.skipNull(); o; o = o->skipNext()) {
NamedInt* ni = static_cast<NamedInt*>(o->get());
if (ni->value() == val)
return *ni;
}
return defVal;
}
protected:
int m_value;
private:
NamedInt() {}
};
/**
* A window is the basic user interface element.
* Everything inside is implementation specific functionality.
* @short An abstract user interface window
*/
class YATE_API Window : public GenObject
{
YCLASS(Window,GenObject)
friend class Client;
YNOCOPY(Window); // no automatic copies please
public:
/**
* Constructor, creates a new windows with an ID
* @param id String identifier of the new window
*/
explicit Window(const char* id = 0);
/**
* Destructor
*/
virtual ~Window();
/**
* Retrieve the standard name of this Window, used to search in lists
* @return Identifier of this window
*/
virtual const String& toString() const;
/*
* Get the window's title (may not be displayed on screen)
* @return Title of this window
*/
virtual void title(const String& text);
/**
* Set the contextual information previously associated with this window
* @param text New contextual information
*/
virtual void context(const String& text);
/**
* Set window parameters or widget contents
* @param params List of parameters to set in the window and its widgets
* @return True if all parameters could be set
*/
virtual bool setParams(const NamedList& params);
/**
* Force this window on top of another one which becomes its parent
* @param parent Window to force as parent of this one
*/
virtual void setOver(const Window* parent) = 0;
/**
* Check if this window has an element by name
* @param name Name of the element to search for
* @return True if one element with the given name exists
*/
virtual bool hasElement(const String& name) = 0;
/**
* Set an element as interactive in the window
* @param name Name of the element
* @param active True to make interactive, false to disallow interaction
* @return True if the operation was successfull
*/
virtual bool setActive(const String& name, bool active) = 0;
/**
* Set an element as receiving input in the window
* @param name Name of the element
* @param select Also select the content of the focused element
* @return True if the operation was successfull
*/
virtual bool setFocus(const String& name, bool select = false) = 0;
/**
* Set the visibility of an element in the window
* @param name Name of the element
* @param visible True to make element visible, false to hide it
* @return True if the operation was successfull
*/
virtual bool setShow(const String& name, bool visible) = 0;
/**
* Set the displayed text of an element in the window
* @param name Name of the element
* @param text Text value to set in the element
* @param richText True if the text contains format data
* @return True if the operation was successfull
*/
virtual bool setText(const String& name, const String& text,
bool richText = false) = 0;
/**
* Set the checked or toggled status of an element in the window
* @param name Name of the element
* @param checked True to make element checked or toggled
* @return True if the operation was successfull
*/
virtual bool setCheck(const String& name, bool checked) = 0;
/**
* Set the selection of an item in an element in the window
* @param name Name of the element
* @param item Name of the item that should be selected
* @return True if the operation was successfull
*/
virtual bool setSelect(const String& name, const String& item) = 0;
/**
* Flag an element as requiring immediate attention
* @param name Name of the element
* @param urgent True if the element requires immediate attention
* @return True if the operation was successfull
*/
virtual bool setUrgent(const String& name, bool urgent) = 0;
/**
* Check if an element has an item by its name
* @param name Name of the element to search for
* @param item Name of the item that should be searched
* @return True if one item with the given name exists in the element
*/
virtual bool hasOption(const String& name, const String& item) = 0;
/**
* Add an item to an element that supports such an operation (list)
* @param name Name of the element
* @param item Name of the item to add
* @param atStart True to insert item on the first position, false to append
* @param text Displayed text to associate with the item (not all lists support it)
* @return True if the operation was successfull
*/
virtual bool addOption(const String& name, const String& item, bool atStart = false,
const String& text = String::empty()) = 0;
/**
* Get an element's items
* @param name Name of the element to search for
* @param items List to fill with element's items
* @return True if the element exists
*/
virtual bool getOptions(const String& name, NamedList* items) = 0;
/**
* Remove an item from an element (list)
* @param name Name of the element
* @param item Name of the item to remove
* @return True if the operation was successfull
*/
virtual bool delOption(const String& name, const String& item) = 0;
/**
* Append or insert text lines to a widget
* @param name The name of the widget
* @param lines List containing the lines
* @param max The maximum number of lines allowed to be displayed. Set to 0 to ignore
* @param atStart True to insert, false to append
* @return True on success
*/
virtual bool addLines(const String& name, const NamedList* lines, unsigned int max,
bool atStart = false);
/**
* Add a row to a table owned by this window
* @param name Name of the element
* @param item Name of the item to add
* @param data Table's columns to set
* @param atStart True to insert, false to append
* @return True if the operation was successfull
*/
virtual bool addTableRow(const String& name, const String& item,
const NamedList* data = 0, bool atStart = false);
/**
* Append or update several table rows at once
* @param name Name of the element
* @param data Parameters to initialize the rows with
* @param prefix Prefix to match (and remove) in parameter names
* @return True if all the operations were successfull
*/
virtual bool setMultipleRows(const String& name, const NamedList& data, const String& prefix = String::empty());
/**
* Insert a row into a table owned by this window
* @param name Name of the element
* @param item Name of the item to insert
* @param before Name of the item to insert before
* @param data Table's columns to set
* @return True if the operation was successfull
*/
virtual bool insertTableRow(const String& name, const String& item,
const String& before, const NamedList* data = 0);
/**
* Delete a row from a table owned by this window
* @param name Name of the element
* @param item Name of the item to remove
* @return True if the operation was successfull
*/
virtual bool delTableRow(const String& name, const String& item);
/**
* Update a row from a table owned by this window
* @param name Name of the element
* @param item Name of the item to update
* @param data Data to update
* @return True if the operation was successfull
*/
virtual bool setTableRow(const String& name, const String& item, const NamedList* data);
/**
* Set a table row or add a new one if not found
* @param name Name of the element
* @param item Table item to set/add
* @param data Optional list of parameters used to set row data
* @param atStart True to add item at start, false to add them to the end
* @return True if the operation was successfull
*/
virtual bool updateTableRow(const String& name, const String& item,
const NamedList* data = 0, bool atStart = false);
/**
* Add or set one or more table row(s). Screen update is locked while changing the table.
* Each data list element is a NamedPointer carrying a NamedList with item parameters.
* The name of an element is the item to update.
* Set element's value to boolean value 'true' to add a new item if not found
* or 'false' to set an existing one. Set it to empty string to delete the item
* @param name Name of the table
* @param data The list of items to add/set/delete
* @param atStart True to add new items at start, false to add them to the end
* @return True if the operation was successfull
*/
virtual bool updateTableRows(const String& name, const NamedList* data,
bool atStart = false);
/**
* Retrieve a row from a table owned by this window
* @param name Name of the element
* @param item Name of the item to retrieve
* @param data List to fill with table's columns contents
* @return True if the operation was successfull
*/
virtual bool getTableRow(const String& name, const String& item, NamedList* data = 0);
/**
* Clear (delete all rows) a table owned by this window
* @param name Name of the element
* @return True if the operation was successfull
*/
virtual bool clearTable(const String& name);
/**
* Show or hide control busy state
* @param name Name of the element
* @param on True to show, false to hide
* @return True if all the operations were successfull
*/
virtual bool setBusy(const String& name, bool on) = 0;
/**
* Get an element's text
* @param name Name of the element
* @param text The destination string
* @param richText True to get the element's roch text if supported.
* @return True if the operation was successfull
*/
virtual bool getText(const String& name, String& text, bool richText = false) = 0;
/**
* Get the checked state of a checkable control
* @param name Name of the element
* @param checked The checked state of the control
* @return True if the operation was successfull
*/
virtual bool getCheck(const String& name, bool& checked) = 0;
/**
* Retrieve an element's selection
* @param name Name of the element
* @param item String to fill with selection's contents
* @return True if the operation was successfull
*/
virtual bool getSelect(const String& name, String& item) = 0;
/**
* Retrieve an element's multiple selection
* @param name Name of the element
* @param items List to be to filled with selection's contents
* @return True if the operation was successfull
*/
virtual bool getSelect(const String& name, NamedList& items) = 0;
/**
* Build a menu from a list of parameters.
* See Client::buildMenu() for more info
* @param params Menu build parameters
* @return True on success
*/
virtual bool buildMenu(const NamedList& params) = 0;
/**
* Remove a menu (from UI and memory)
* See Client::removeMenu() for more info
* @param params Menu remove parameters
* @return True on success
*/
virtual bool removeMenu(const NamedList& params) = 0;
/**
* Set an element's image
* @param name Name of the element
* @param image Image to set
* @param fit Fit image in element (defaults to false)
* @return True on success
*/
virtual bool setImage(const String& name, const String& image, bool fit = false) = 0;
/**
* Set a property for this window or for a widget owned by it
* @param name Name of the element
* @param item Property's name
* @param value Property's value
* @return True on success
*/
virtual bool setProperty(const String& name, const String& item, const String& value)
{ return false; }
/**
* Get a property from this window or from a widget owned by it
* @param name Name of the element
* @param item Property's name
* @param value Property's value
* @return True on success
*/
virtual bool getProperty(const String& name, const String& item, String& value)
{ return false; }
/**
* Populate the window if not already done
*/
inline void populate() {
if (m_populated)
return;
doPopulate();
m_populated = true;
}
/**
* Initialize the window if not already done
*/
inline void init() {
if (m_initialized)
return;
doInit();
m_initialized = true;
}
/**
* Show this window
*/
virtual void show() = 0;
/**
* Hide this window
*/
virtual void hide() = 0;
/**
* Resize this window
* @param width The new width
* @param height The new width
*/
virtual void size(int width, int height) = 0;
/**
* Move this window
* @param x The x coordinate of the upper left corner
* @param y The y coordinate of the upper left corner
*/
virtual void move(int x, int y) = 0;
/**
* Move this window related to its current position
* @param dx The value to be added to the current x coordinate of the upper left corner
* @param dy The value to be added to the current y coordinate of the upper left corner
*/
virtual void moveRel(int dx, int dy) = 0;
/**
* Checkes if this window is related to the given window
* @param wnd The window to check for any relation
* @return False if wnd is this window or a master one
*/
virtual bool related(const Window* wnd) const;
virtual void menu(int x, int y) = 0;
/**
* Check if this window can be closed
* @return True if this window can be closed, false to prevent hiding it
*/
virtual bool canClose()
{ return true; }
/**
* Retrieve the standard name of this Window
* @return Identifier of this window
*/
inline const String& id() const
{ return m_id; }
/*
* Get the window's title (may not be displayed on screen)
* @return Title of this window
*/
inline const String& title() const
{ return m_title; }
/**
* Get the contextual information previously associated with this window
* @return String contextual information
*/
inline const String& context() const
{ return m_context; }
/**
* Get the visibility status of this window
* @return True if window is visible, false if it's hidden
*/
inline bool visible() const
{ return m_visible; }
/**
* Set the visibility status of this window
* @param yes True if window should be visible
*/
inline void visible(bool yes)
{ if (yes) show(); else hide(); }
/**
* Check if this window is the active one
* @return True if window is active
*/
inline bool active() const
{ return m_active; }
/**
* Check if this window is a master (topmost) window
* @return True if this window is topmost
*/
inline bool master() const
{ return m_master; }
/**
* Check if this window is a popup window
* @return True if this window is initially hidden
*/
inline bool popup() const
{ return m_popup; }
/**
* Create a modal dialog
* @param name Dialog name (resource config section)
* @param title Dialog title
* @param alias Optional dialog alias (used as dialog object name)
* @param params Optional dialog parameters
* @return True on success
*/
virtual bool createDialog(const String& name, const String& title,
const String& alias = String::empty(), const NamedList* params = 0) = 0;
/**
* Destroy a modal dialog
* @param name Dialog name
* @return True on success
*/
virtual bool closeDialog(const String& name) = 0;
/**
* Check if a string is a parameter prefix handled by setParams().
* Exact prefix match is not a valid one
* @param prefix String to check
* @return True if the given prefix is a valid one
*/
static bool isValidParamPrefix(const String& prefix);
protected:
virtual void doPopulate() = 0;
virtual void doInit() = 0;
String m_id;
String m_title;
String m_context;
bool m_visible;
bool m_active;
bool m_master;
bool m_popup;
bool m_saveOnClose; // Save window's data when destroyed
private:
bool m_populated; // Already populated flag
bool m_initialized; // Already initialized flag
};
class YATE_API UIWidget : public String
{
YCLASS(UIWidget,String)
YNOCOPY(UIWidget); // no automatic copies please
public:
/**
* Constructor, creates a new widget
* @param name The widget's name
*/
inline explicit UIWidget(const char* name = 0)
: String(name)
{ }
/**
* Destructor
*/
virtual ~UIWidget()
{ }
/**
* Retrieve the standard name of this Window
* @return Identifier of this window
*/
inline const String& name() const
{ return toString(); }
/**
* Set widget's parameters
* @param params List of parameters
* @return True if all parameters could be set
*/
virtual bool setParams(const NamedList& params)
{ return false; }
/**
* Get widget's items
* @param items List to fill with widget's items
* @return False on failure (e.g. not initialized)
*/
virtual bool getOptions(NamedList& items)
{ return false; }
/**
* Add a row to a table
* @param item Name of the item to add
* @param data Table's columns to set
* @param atStart True to insert, false to append
* @return True if the operation was successfull
*/
virtual bool addTableRow(const String& item, const NamedList* data = 0,
bool atStart = false)
{ return false; }
/** Append or update several table rows at once
* @param data Parameters to initialize the rows with
* @param prefix Prefix to match (and remove) in parameter names
* @return True if all the operations were successfull
*/
virtual bool setMultipleRows(const NamedList& data, const String& prefix = String::empty())
{ return false; }
/**
* Add or set one or more table row(s). Screen update is locked while changing the table.
* Each data list element is a NamedPointer carrying a NamedList with item parameters.
* The name of an element is the item to update.
* Set element's value to boolean value 'true' to add a new item if not found
* or 'false' to set an existing one. Set it to empty string to delete the item
* @param data The list of items to add/set/delete
* @param atStart True to add new items at start, false to add them to the end
* @return True if the operation was successfull
*/
virtual bool updateTableRows(const NamedList* data, bool atStart = false)
{ return false; }
/**
* Insert a row into a table
* @param item Name of the item to insert
* @param before Name of the item to insert before
* @param data Table's columns to set
* @return True if the operation was successfull
*/
virtual bool insertTableRow(const String& item, const String& before,
const NamedList* data = 0)
{ return false; }
/**
* Delete a row from a table
* @param item Name of the item to remove
* @return True if the operation was successfull
*/
virtual bool delTableRow(const String& item)
{ return false; }
/**
* Update a table's row
* @param item Name of the item to update
* @param data Data to update
* @return True if the operation was successfull
*/
virtual bool setTableRow(const String& item, const NamedList* data)
{ return false; }
/**
* Retrieve a row from a table
* @param item Name of the item to retrieve
* @param data List to fill with table's columns contents
* @return True if the operation was successfull
*/
virtual bool getTableRow(const String& item, NamedList* data = 0)
{ return false; }
/**
* Clear (delete all rows) a table
* @return True if the operation was successfull
*/
virtual bool clearTable()
{ return false; }
/**
* Set the widget's selection
* @param item String containing the new selection
* @return True if the operation was successfull
*/
virtual bool setSelect(const String& item)
{ return false; }
/**
* Retrieve the widget's selection
* @param item String to fill with selection's contents
* @return True if the operation was successfull
*/
virtual bool getSelect(String& item)
{ return false; }
/**
* Retrieve widget's multiple selection
* @param items List to be to filled with selection's contents
* @return True if the operation was successfull
*/
virtual bool getSelect(NamedList& items)
{ return false; }
/**
* Append or insert text lines to this widget
* @param lines List containing the lines
* @param max The maximum number of lines allowed to be displayed. Set to 0 to ignore
* @param atStart True to insert, false to append
* @return True on success
*/
virtual bool addLines(const NamedList& lines, unsigned int max, bool atStart = false)
{ return false; }
/**
* Set the displayed text of this widget
* @param text Text value to set
* @param richText True if the text contains format data
* @return True on success
*/
virtual bool setText(const String& text, bool richText = false)
{ return false; }
/**
* Retrieve the displayed text of this widget
* @param text Text value
* @param richText True to retrieve formatted data
* @return True on success
*/
virtual bool getText(String& text, bool richText = false)
{ return false; }
/**
* Show or hide control busy state
* @param on True to show, false to hide
* @return True if all the operations were successfull
*/
virtual bool setBusy(bool on)
{ return false; }
};
/**
* Each instance of UIFactory creates special user interface elements by type.
* Keeps a global list with all factories. The list doesn't own the facotries
* @short A static user interface creator
*/
class YATE_API UIFactory : public String
{
YCLASS(UIFactory,String)
YNOCOPY(UIFactory); // no automatic copies please
public:
/**
* Constructor. Append itself to the factories list
*/
explicit UIFactory(const char* name);
/**
* Destructor. Remove itself from list
*/
virtual ~UIFactory();
/**
* Check if this factory can build an object of a given type
* @param type Object type to check
* @return True if this factory can build the object
*/
inline bool canBuild(const String& type)
{ return 0 != m_types.find(type); }
/**
* Ask this factory to create an object of a given type
* @param type Object's type
* @param name Object' name
* @param params Optional object parameters
* @return Valid pointer or 0 if failed to build it
*/
virtual void* create(const String& type, const char* name, NamedList* params = 0) = 0;
/**
* Ask all factories to create an object of a given type
* @param type Object's type
* @param name Object' name
* @param params Optional object parameters
* @param factory Optional factory name used to create the requested object. If non 0,
* this will be the only factory asked to create the object
* @return Valid pointer or 0 if failed to build it
*/
static void* build(const String& type, const char* name, NamedList* params = 0,
const char* factory = 0);
protected:
ObjList m_types; // List of object types this factory can build
private:
static ObjList s_factories; // Registered factories list
};
/**
* Singleton class that holds the User Interface's main methods
* @short Class that runs the User Interface
*/
class YATE_API Client : public MessageReceiver
{
YCLASS(Client,MessageReceiver)
friend class Window;
friend class ClientChannel;
friend class ClientDriver;
friend class ClientLogic;
public: