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dialogue.cpp
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dialogue.cpp
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/*
CPPXMLRPG
XML-powered text adventure game engine written in C++ for console window
by Josh Maines.
*/
#include <string>
#include <iostream>
#include <vector>
#include <dialogue.h>
using namespace std;
namespace dialogue {
class DialogueNode;
class DialogueOption {
public:
DialogueOption(string Text, int ReturnCode, DialogueNode *NextNode);
string text;
int returnCode;
DialogueNode *nextNode;
};
class DialogueNode {
public:
DialogueNode(string Text);
string text;
vector <DialogueOption> dialogueOptions;
};
class DialogueTree {
public:
DialogueTree();
void init();
void destroyTree();
int performDialogue();
private:
vector<DialogueNode *> dialogueNodes;
};
DialogueOption::DialogueOption(string Text, int ReturnCode, DialogueNode *NextNode) {
text = Text;
returnCode = ReturnCode;
nextNode = NextNode;
};
};