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error 2015 is "invalid BitmapData" - this could mean that Flump is somehow trying to create a texture atlas bitmap with a 0-pixel width or height, or passing some other incorrect parameter to the BitmapData constructor.
If you're able to send the .FLA that's showing the problem, I can take a look.
While trying to export a large animation to Flump (2048x1536), we get an error message saying "Publishing Failed, Error #2015".
Is there somewhere to read what each error message means?
Scene has around 9 PNG backgrounds 2048x1536 with many miscellaneous animations totalling around 15 2048x2048 atlases.
Original Export Formats:
JSONZip,1,"",1,4096,Memory,best
JSONZip,0.5,"",1,2048,Memory,best
JSONZip,1,"",1,4096,Memory,best
JSONZip,0.5,"",1,2048,Memory,best
Tried also
JSONZip,0.5,"",1,2048,Memory,best
JSONZip,0.25,"",1,1024,Memory,best
JSONZip,0.5,"",1,2048,Memory,best
JSONZip,0.25,"",1,1024,Memory,best
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