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Sprites with size larger than 2046px break preview mode #144
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While this is probably a bug, I still would suggest to break such big sprites into pieces. This leads to better performance on mobile devices. |
Even if it's better for mobile to have smaller sprite sheets, it's still a bug :) PS: If you set a restriction on size, it could be better to set to 2048 and not 2046 :). It could be used for Desktop games :) |
I'm guessing the reason it breaks at > 2046 (rather than 2048) is because we add a 2px padding to textures by default. And we don't currently properly support 4K texture atlases, which your > 2046 texture is necessitating. This has been on my TODO list for a while but I've been neglecting Flump while I try to ship my game :) |
thank you for the explanations, it's clearer now :) |
Oh, I'm always happy for help fixing bugs! Please do look into it if you're On Sat, Jan 2, 2016 at 4:56 PM, mathieuanthoine [email protected]
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Hi,
If a FLA created for Flump has a Sprite with a width or height larger than 2046 pixels, the preview mode is broken (lists of Movie and Texture are empty).
Show Atlas and export seem to work correctly.
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