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Custom properties #153
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+1 |
Currently I use layer name and parse it. Something like this: |
I'm open to this idea - how are you thinking the layer properties would be populated at design time? |
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Well, may be the easiest way (not sure, that it is a clean way) would be to fetch object from first frame in layer timeline. Call it, for exapmple customData. |
May be the most elegant way could be to use persistent data that are stored in the Xfl description files. And in DOMDocument.xml:
Obviously it would need a custom panel to manage that easily. |
I've just submit a PR for custom data support : #157 |
This would be an extremely useful feature and would fill a lot of gaps currently in the tool. My company builds games with very heavy UI requirements. I would like to utilise Flump for building UI components, and a feature like this would open up many potential use cases for the tool. |
Is it possible to add some plain Object to layer in fla, that will contain some custom properties?
For example to manually build TextField's
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