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Rectangle Texture exporter supported? #79
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I believe flump has always exported rectangular textures when appropriate. If I remember correctly it just means using the BASELINE_EXTENDED On Friday, August 2, 2013, katopz wrote:
Nathan Curtis |
Oh and aside from the copy step, a rectangular texture will use less On Friday, August 2, 2013, Nathan Curtis wrote:
Nathan Curtis |
"Rectangle Texture" support is actually about supporting non-power of two sized textures. Stage3D (and OpenGL) have always supported rectangular textures as long as each side is a power of two, with no copy step. Flump might benefit slightly from nPOT textures I guess. I don't think BASELINE_EXTENDED works on mobile though. |
EXTENDED works on some mobile. Rob Zubek and I are both using it for 4k On Friday, August 2, 2013, Bruno Garcia wrote:
Nathan Curtis |
Ah, cool :) |
my target device (iPad and some poor Android) supported it, i get all up and running tho, so at present only flump exporter still export use power of 2 texture and i didn't see any option to enable "Rectangle Texture" anywhere, back to question... How to enable it? or anyone implement it yet? if not i will take look. Thanks |
As far as I know, nobody is currently looking into supporting non power of Sidequest (still not in front of a computer yet): check On Fri, Aug 2, 2013 at 8:20 PM, katopz [email protected] wrote:
Nathan Curtis |
AIR 3.8 is released with Rectangle Texture support also Starling...
Gamua/Starling-Framework@5b37e18
So anyone take a look for Rectangle Texture exporter supported yet?
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