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This repository has been archived by the owner on Mar 19, 2019. It is now read-only.
Vladimir Alyamkin edited this page Jul 9, 2014
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Overview
Scene UI component is designed to be placed on scene as it was done in Doom 3. For example, you can use it to create ingame computer terminal, TV or even magical door look - it's the best place to use Scene UI.
To add the component to the blueprint select Va Quole Scene UI in the components list.
Check JavaScript API article to know how to interact with Scene UI component to setup any gameplay events you want.
Surface mapping
Limitations
Function ActorHasWebUI() returns only first StaticMesh component found in target actor. Multiple meshes or skeletal meshes are not supported.