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The controls designed for vr don't bode well when in passthrough mode. I've tried making my own modifications so far but I'm not too familiar with the code base. Which sections would I need to alter to work well with augmented reality. I want to use the inverse kinematics with gaussians splatting. Im going to split a splat of me into many different join parts so I can animate models of splats. Thanks for the help.
The text was updated successfully, but these errors were encountered:
The controls designed for vr don't bode well when in passthrough mode. I've tried making my own modifications so far but I'm not too familiar with the code base. Which sections would I need to alter to work well with augmented reality. I want to use the inverse kinematics with gaussians splatting. Im going to split a splat of me into many different join parts so I can animate models of splats. Thanks for the help.
The text was updated successfully, but these errors were encountered: