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Hydra #11
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Is it suggestion or what? I understand, but I don't follow. |
I will help code the bge side, and potentially the BPY side, basically it's a method to turn a bge server into a team world editing software as well as a collaborative teaching environment. People can work together on projects even if they are halfway across the planet |
i tryed old blender-verse-build with some friends (some years ago;) and that was so much fun to edit-together(with blender-tool) ( BluePrintRandom i feel with you ... humanfriendly games needs editors INSIDE... so why not use in BGE to ;)~ |
I too have been interested in this coming back to blender. I just commented on upbge about it... not really sure what the history of verse was and how it went away, seems it was never really replaced. I was glad to see a readme commit a few months ago. If someone could build a video tut, that has had this working before, @maitag seems like you would be best if not org. dev. Jiri? with blender game engine, verse can make a comeback in multiplayer use case. and in possible blender cloud. we need a video and post it on there :-) |
i only was reading verse-protocol docs and tryed
the c-implentantation ;)
(no screenshots from old blender-multiplayer-sessions:)
(i am sure its easy to find verse-trunk-binary from old times, so
you could use sequencer to "cut" own ;)
|
@panzergame do you think we could try a upbge fork of Verse for content pipeline streamlining? perhaps down the line a way? |
Step 1 = add a bunch of bge code to send commands to a bpy server ( slice mesh etC)
Step 2 = Bpy server receives commands via a network socket and sends back data by initating a libLoad in BGE server.
giving all the power of blender to the game engine,
'Hydra'.
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