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The WebSocketListener class provides simple methods that listen for and accept incoming WebSocket connection requests asynchronously. It is a lightweight listener that follows the official RFC 6455 specification with an API very similar to the System.Net.TcpListener
class.
It does not use the Microsoft's System.Net.WebSockets
namespace. It should work in any operating system running Microsoft .NET v4.5.
WebSocketListener has been designed to provide WebSocket connectivity to other applications, in the same way that System.Net.TcpListener
provides TCP connectivity. It is not a communication framework on its own and it does not provide any kind of publisher/subscriber pattern or reliable messaging beyond TCP.
- It can work with both Text or Binary messages.
- It supports
wss://
(secure). [More info] (//github.com/vtortola/WebSocketListener/wiki/Enabling-WebSocket-Secure-(TLS)). - It supports per-message deflate compression. [More info] (//github.com/vtortola/WebSocketListener/wiki/Deflate-extension).
- It is extensible. More info.
- It is asynchronous.
- It has the Ping/Pong functionality built-in.
- It detects and disconnects half open connections.
- It allows to send and receive messages as streams. WebSocket messages are represented as delimited stream-like objects, that allows integration with other .NET objects like e.g.
StreamReader
andStreamWriter
. Two different WebSocket messages, yield two different streams. - Messages reads and writes are streamed. Big messages are not held in memory during reads or writes.
- It handles partial frames transparently. The WebSocket specification states that a single message can be sent across multiple individual frames. The message stream will allow to read all the message data, no matter if it was sent in a single or multiple frames.
- It handles interleaved control frames transparently. The WebSocket specification states that control frames can appear interleaved with data frames, including between partial frames of the same message. The message stream will allow to read just the message data, it will skip the control frames.
Take a look on the performance and load tests on a simple 'echo' server.
WebSocketListener is available through NuGet
PM> Install-Package vtortola.WebSocketListener
Setting up a server and start listening for clients is very similar to a TcpListener
:
var local = new IPEndPoint(IPAddress.Any, 8006);
var server = new WebSocketListener(local);
server.Start();
Optionally, you can also:
- enable TLS for secure WebSocket connections.
- [enable deflate compression for messages] (//github.com/vtortola/WebSocketListener/wiki/Deflate-extension).
- customize subprotocols, queuing and ping behaviours.
- add customized extensions.
Once the server has started, clients can be awaited asynchronously. When a client connects, a WebSocket
object will be returned:
WebSocket client = await server.AcceptWebSocketAsync(cancellationToken);
The client provides means to read and write messages. With the client, as in the underlying NetworkStream
, is possible to write and read at the same time even from different threads, but is not possible to read from two or more threads at the same time, same for writing.
AcceptWebSocketAsync
should be in a loop to continuously accept new clients, also wraped in a try/catch
since errors in the negotiation process will be thrown here. Take a look to the simple host tutorial.
With the client we can await a message as a readonly stream:
WebSocketMessageReadStream messageReadStream = await client.ReadMessageAsync(cancellationToken);
Messages are a stream-like objects, so is it possible to use regular .NET framework tools to work with them. The WebSocketMessageReadStream.MessageType
property indicates the kind of content the message contains, so it can be used to select a different handling approach.
The returned WebSocketMessageReadStream
object will contain information from the header, like type of message (Text or Binary) but not the message content, neither the message length, since a frame only contains the frame length rather than the total message length, therefore that information could be missleading.
A text message can be read with a simple StreamReader
. It is worth remember that according to the WebSockets specs, it always uses UTF8 for text enconding:
if(messageReadStream.MessageType == WebSocketMessageType.Text)
{
String msgContent = String.Empty.
using (var sr = new StreamReader(messageReadStream, Encoding.UTF8))
msgContent = await sr.ReadToEndAsync();
}
ReadMessageAsync
should go in a loop, to read messages continuously. Writes and read can be performed at the same time. Take a look to the simple host tutorial.
Also, a binary message can be read using regular .NET techniques:
if(messageReadStream.MessageType == WebSocketMessageType.Binary)
{
using (var ms = new MemoryStream())
{
await messageReader.CopyToAsync(ms);
}
}
Writing messages is also easy. The WebSocketMessageReadStream.CreateMessageWriter
method allows to create a write only message:
using (WebSocketMessageWriteStream messageWriterStream = client.CreateMessageWriter(WebSocketMessageType.Text))
It is important to point out, that despite of the length of the message, the last part won't be sent till the stream is closed (call to Stream.Close
) or flushed asynchronously. So disposing the message is the more practical way of ensuring that Stream.Close
is called, but that would send the tail of the message synchronously, so calling Stream.FlushAsync
will ensure that the last part is sent asynchronously. This allows the sending of arbitrary amounts of data which length is not known before hand.
Once a message writer is created, regular .NET tools can be used to write in it:
using (var sw = new StreamWriter(messageWriterStream, Encoding.UTF8))
{
await sw.WriteAsync("Hello World!");
await sw.FlushAsync();
}
Also binary messages:
using (var messageWriter = ws.CreateMessageWriter(WebSocketMessageType.Binary))
await myFileStream.CopyToAsync(messageWriter);
Take a look on the WebSocketListener samples.
###The MIT License (MIT)
Copyright (c) 2014 vtortola
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.