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When enemies fall back to the randomWalk action, it only tries one direction before giving up.
It should try them all, so enemies don't skip a move when they have an available move.
(The player can't wait, so it's not great consistency if enemies wait)
The text was updated successfully, but these errors were encountered:
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When enemies fall back to the randomWalk action, it only tries one direction before giving up.
It should try them all, so enemies don't skip a move when they have an available move.
(The player can't wait, so it's not great consistency if enemies wait)
The text was updated successfully, but these errors were encountered: