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Improved level generation #5

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walsh9 opened this issue Mar 16, 2016 · 2 comments
Open

Improved level generation #5

walsh9 opened this issue Mar 16, 2016 · 2 comments

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@walsh9
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walsh9 commented Mar 16, 2016

Possibilities

  • Place impassable walls during generation.
  • Sometimes, use symmetry to create pretty levels.
  • Sometimes, place prefab terrain shapes.
@walsh9
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walsh9 commented Mar 23, 2016

  • Digger that creates crissy-crossy levels like #.
  • Digger that creates branchier tunnels that don't turn in on themselves as much.
  • Energy placer that places rectangles instead of puddles.

@walsh9
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walsh9 commented Aug 31, 2016

  • [? ] Prevent impossible layouts (Maybe just don't place crates near walls)
  • Add impassible obstacles
  • Add destructible obstacles
  • Add alternate digger patterns

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