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example48.html
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example48.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 45 - Canvas texture</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
#video {
display: none;
position: absolute;
left 10px: 15px;
bottom: 10px;
}
</style>
</head>
<body>
<video id="video" src="assets/movies/Big_Buck_Bunny_small.ogv" controls="true" autoplay="true"></video>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stats = initStats();
var texture;
var $video = $('#video');
var video = $video[0];
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
texture = new THREE.Texture(video);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
texture.generateMipmaps = false;
var cube;
cube = createMesh(new THREE.BoxGeometry(22, 16, 0.5));
cube.position.y = 2;
scene.add(cube);
// position and point the camera to the center of the scene
camera.position.x = 00;
camera.position.y = 1;
camera.position.z = 28;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var ambiLight = new THREE.AmbientLight(0x141414)
scene.add(ambiLight);
var light = new THREE.DirectionalLight();
light.position.set(0, 30, 20);
scene.add(light);
// add the output of the renderer to the html element
$('body').append(webGLRenderer.domElement);
// call the render function
var step = 0;
// setup the control gui
var controls = new function () {
this.showVideo = false;
this.rotate = false;
this.showCanvas = function () {
if (controls.showVideo) {
$video.show();
} else {
$video.hide();
}
}
};
var gui = new dat.GUI();
gui.add(controls, "rotate");
gui.add(controls, "showVideo").onChange(controls.showCanvas);
render();
function createMesh (geom) {
var materialArray = [];
materialArray.push(new THREE.MeshBasicMaterial({ color: 0x555555 }));
materialArray.push(new THREE.MeshBasicMaterial({ color: 0x555555 }));
materialArray.push(new THREE.MeshBasicMaterial({ color: 0x555555 }));
materialArray.push(new THREE.MeshBasicMaterial({ color: 0x555555 }));
materialArray.push(new THREE.MeshBasicMaterial({ map: texture }));
materialArray.push(new THREE.MeshBasicMaterial({ color: 0xeeee33 }));
var faceMaterial = new THREE.MeshFaceMaterial(materialArray);
// create a multimaterial
var mesh = new THREE.Mesh(geom, faceMaterial);
return mesh;
}
function render () {
stats.update();
if (video.readyState === video.HAVE_ENOUGH_DATA) {
if (texture) texture.needsUpdate = true;
}
if (controls.rotate) {
cube.rotation.x += 0.01;
cube.rotation.y -= 0.02;
cube.rotation.z += 0.01;
}
// render using requestAnimationFrame
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
function initStats() {
stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>